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Soft Image and Strata Studio - Computer Animation
SoftImage
It is the one of most well known computer animation software packages. It is used in several top production studios around the country and world.
Strata Studio
It is probably the most identified 3D graphics application on the Mac. This produced by Strata Inc. Strata Studio Pro is mostly a still graphic rendering application, although it does have animation abilities. Graphics for several games as Myst were produced in Strata Studio Pro.
Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec
Seed fill algorithm A seed fill algorithm starts with a known initial interior point of the polygon and spreads out to determine other interior points to fill the given closed
Problem : a. (i) Give another name for adjacent color. (ii) Describe briefly what do you understand by an adjacent color? b. (i) Describe briefly what do you unders
logical classification of input device
List out the merits and demerits of DVST? The merits and demerits of direct view storage tubes [DVST] are as follows It has a flat screen Refreshing of screen is
Applications that can handle Vector Data There are hundreds of applications under the market which can be used to modify or make vector data. In prepress: Adobe Illustrator, Ma
Types of Bitmap Images Bitmap images can include any number of colours but we distinguish among four main categories as: 1) Line-art: These are images that include
Properties of Bezier Curves - modeling and rendering A very helpful property of a Bezier curve is that it always passes via the first and last control points. Such the bounda
Main objectives: To test to micro-controller I2C protocol bus functionality Setting and displaying accurate time and date on the LCD GENERAL DESCRIPTION The D
Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex
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