Relation between 2-d euclidean system and homogeneous system, Computer Graphics

Assignment Help:

Relation between 2-D Euclidean system and Homogeneous coordinate system

Suppose that P(x,y) be any point in 2-D Euclidean system. In HCS, we add a third coordinate to the point. In place of (x,y), all points are represented via a triple (x,y,H) so H≠0; along with the condition as (x1,y1,H1)=(x2,y2,H2) ↔ x1/H1 = x2/H2 ; y1/H1 = y2/H2. In two dimensions the value of H is generally remained at 1 for simplicity. If we take H=0 now, then this presents point at infinity, which is generation of horizons.

The subsequent table demonstrates an association between 2-D Euclidean (Cartesian coordinate) system and Homogeneous coordinate system.

2-D Euclidian System                                        Homogeneous Coordinate System (HCS)

Any point (x,y)                         →                                             (x,y,1)

If (x,y,H) be any point in HCS(such that H≠0);

                                                                                    then (x,y,H)=(x/H,y/H,1), which is

(x/H,y/H)                        ←                                                                     (x,y,H)

Any one point (x,y) → (x+tx,y+ty) in 2-D Euclidian system. By using Homogeneous coordinate system, this translation transformation can be presented as (x,y,1) → (x+tx,y+ty,1). In two dimensions the value of H is generally maintained at 1 for simplicity. Here, we are capable to represent this translation transformation in matrix form as:

242_Relation between 2-D Euclidean (Cartesian) system and Homogeneous coordinate system 2.png

 (x',y',1)=(x,y,1)

P'h=Ph.Tv    

Here P'h and Ph   demonstrate here object points in Homogeneous Coordinates and Tv is termed as homogeneous transformation matrix for translation. Consequently, P'h, the new coordinates of a transformed object, can be determined by multiplying earlier object coordinate matrix, Ph, along with the transformation matrix for translation Tv.

The benefit of initiating the matrix form of translation is to simplify the operations on complicated objects which are, we can now build complicated transformations by multiplying the basic matrix transformations. Such process is termed as concatenation of matrices and the resulting matrix is frequently referred as the composite transformation matrix.


Related Discussions:- Relation between 2-d euclidean system and homogeneous system

Frame animation non- interactive animation rectangular shape, Frame animati...

Frame animation non- interactive animation rectangular shape (Cartoon movies) It is an "internal" animation method, which is, it is animation within a rectangular frame. This i

B splines, What is uniform rational splines

What is uniform rational splines

Ray tracing algorithm - recursive, Ray Tracing Algorithm - Recursive ...

Ray Tracing Algorithm - Recursive Frequently, the basic ray tracing algorithm is termed as a "recursive" acquiring an outcome wherein a given process repeats itself an arbitr

Key frame systems, Ask questionkms eey frame syst #Minimum 100 words accept...

Ask questionkms eey frame syst #Minimum 100 words accepted#

Opengl, Write a program that allows interactive manipulation of the positio...

Write a program that allows interactive manipulation of the position and orientation of a camera. Draw a teapot at the global origin 0,0,0. You can find a shaded teapot model and

Polygon or area clipping algorithm, Polygon or Area Clipping Algorithm - Su...

Polygon or Area Clipping Algorithm - Sutherland-Hodgman Algorithm There are different algorithms as Liang-Barsky, Line clipping, Weiler-Atherton Polygon Clipping,

Visible-surface detection, Visible-Surface Detection For the generation...

Visible-Surface Detection For the generation of realistic graphics display you know that hidden surfaces and hidden lines should be identified for removing. For this reason we

Definition of computer animation, Definition of Computer Animation A ti...

Definition of Computer Animation A time dependence phenomenon for imparting visual modifies in any scene as per to any time sequence, the visual modifies could be incorporated

Axis of rotation - construction of a solid, Axis of Rotation - Construction...

Axis of Rotation - Construction of a solid with a translational sweep Figure:  (a)                                                                          Figure  (b)

Ray tracing - polygon rendering & ray tracing methods, Ray Tracing - Polygo...

Ray Tracing - Polygon Rendering & Ray Tracing Methods Ray tracing obeys all rays from the eye of the viewer back to the light sources. The method Ray tracing is very good at

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd