Program to implement procedures or functions, Computer Graphics

Assignment Help:

The goal of this assignment is to implement procedures/functions using x86 assembly. In addition to implementing procedures/functions, this assignment requires to pass arguments using the stack. Another important goal is to practice using the logic operations to do bitwise manipulation.

PART A

Implement a procedure that mimics a logic unit. The logic unit has one input, one output and a set of control flags. The input size is 32 bits (4 bytes). The output size is 8 bits (1 byte) and there are 32 bits of control signals. See block diagram:

The output depends on the value of the control signals. Your job is to implement the functionality of this unit as follows:

The input is a double word. The bytes are numbered as follows:

Depending on the control signals, the output is determined as indicated in the following table:
Control Signals Output
XXXX XXX0 XXXX XXX0 XXXX XXX0 XXXX XXX1 BYTE 1
XXXX XXX0 XXXX XXX0 XXXX XXX1 XXXX XXX0 BYTE 2
XXXX XXX0 XXXX XXX1 XXXX XXX0 XXXX XXX0 BYTE 3
XXXX XXX1 XXXX XXX0 XXXX XXX0 XXXX XXX0 BYTE 4
ANY OTHER SEE BELOW

*Note: X means 0 or 1. Output for ANY OTHER control signals: Concatenate the two highest order bits of each of the input bytes to form the output byte.

The input, control signals and output are parameters to the procedure you will be implementing. You need to read the parameters from the stack. You are NOT allowed to use the parameter variable names or create new variables in your procedure.

PART B

Implement a procedure that manipulates bits in a double word input by calling four different functions. Each function will manipulate one of the bytes in the input and generate one of the output bytes. Each function takes a 32 bit input (4 bytes) and returns a 32 bit output. Within the procedure you have to call four functions to perform different bit operations on the input and generate the output. The functions to implement are the following:

MIRROR_BYTE(input) -- Mirrors value of Byte 4 (leftmost).

Example: IF Byte 4 is 1011 0100 THEN return 0010 1101

SWAP_NIBBLES(input) -- Return interchanged nibbles of input's Byte 3.

Example IF Byte 3 is 1111 0000 THEN Return 0000 1111

INVERT_BITS(input) -- Flip the bits at positions 7, 5, 3, 1 of Byte 2. Leave the rest of the bits unchanged.

Example: IF Byte 2 is 0000 0000 THEN return 1010 1010.
Example: IF Byte 2 is 1111 1111 THEN return 0101 0101.

POWER_TWO(input) -- If the number in Byte 1 is a power of 2, return 1. Otherwise return 0.

Example: IF Byte 1 is 0110 0111 THEN return 0000 0000.
Example: IF Byte 1 is 0100 0000 THEN return 0000 0001.

You have to call the four functions from inside your procedure and pass the input parameter to each function using the stack. Return the result of each function using the return register EAX. The final output of your procedure is 4 bytes. Store the result of each function in the corresponding byte of the procedure's final output, e.g. INVERT_BITS result goes into Byte 2 of the output (since it manipulates Byte 2 of the input).


Related Discussions:- Program to implement procedures or functions

What do you mean by high definition systems -what is dvst, what do you mean...

what do you mean by high definition systems? Define aspect ratio?  What is a refresh buffer? What is the difference between bitmap and pitman frame buffer? Explain the basic oper

Midpoint circle algorithm for scan converting a circle, Explain Bresenham s...

Explain Bresenham s circle drawing algorithm,  OR   Explain midpoint circle algorithm for scan converting a circle. Midpoint Circle Algorithm   1. Input radius r and circle

Z- buffer algorithm, Q.   Describe the z- Buffer algorithm for hidden surfa...

Q.   Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T

What is raster scan display, What is  Raster Scan Display A raster sca...

What is  Raster Scan Display A raster scan display device using CRT on the other hand directs the electron beam across the screen, one row at a time from top to bottom. In a ra

Implement the boundary fill and flood fill algorithm, 1. Implement the boun...

1. Implement the boundary fill algorithm and flood fill algorithm in C-language and use your code to fill two different types of closed areas such as  i)  A Circle ii)  A sel

Variation of intensity - modeling and rendering, Variation of Intensity - M...

Variation of Intensity - Modeling and Rendering According to the phong model the variation of Intensity (I) along with α (since I α cos n α) is: i) for shiny surface (

Vecgen algorithm and bresenham line, what is vecgen algorithm and bresenha...

what is vecgen algorithm and bresenham linequestion..

What does refreshing of the screen mean, What does refreshing of the screen...

What does refreshing of the screen mean? Some method is required for maintaining the picture on the screen. Refreshing of screen is completed by keeping the phosphorus glowing

Mathematical description of oblique projection onto xy-plane, Mathematical ...

Mathematical description of an Oblique projection onto xy-plane  In order to expand the transformation for the oblique projection, identify the Figure. This figure explains a

Create an animated application, The purpose of this assignment is for you t...

The purpose of this assignment is for you to create an animation like you would see on an electronic greeting card. Have fun and be creative.  Here are the requirements: you

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd