Non-zero accelerations - computer animation, Computer Graphics

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Non-Zero Accelerations - Computer Animation

This method of simulating the motion is fairly helpful introducing the realistic displays of speed changes, particularly at the starting and end of motion sequence. To model the slow-down and start-up portions of an animation path, we utilize splines or trigonometric functions but remember that trigonometric functions are more usually used in animation packages, while parabolic and cubic functions are utilized in acceleration modeling.


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