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Output Primitives and Geometric Transformations
You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting on a display unit. In most of the graphics packages you will find that polygons are also used as standard output primitives. Filled polygons with single solid color (or other alternatives for filling the interior) are provided as shape primitives.
Lamberts Cosine Law - Diffuse Reflection "LAMBERTS COSINE LAW" specify that the radiant energy from any minute surface area dA in any direction θ relative to the surface usual
Important points about the illumination Model An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute
How can I perform feature extraction on images of different classes? How to obtain a vector of each class that contains its features?
What is bitmap and what is pixmap? The frame buffer used in the black and white system is called as bitmap which take one bit per pixel. For systems with many bits per pixel,
what is the control for Why Video Game Characters Look Better Today
For orthographic parallel projection: glOrtho(left, right, bottom, top, near, far); glOrtho2D(left, right, bottom, top); Here left, right define the x-direction ex
What is the maximum number of objects such can be handled via the depth/z- buffer algorithm? Solution : In z-buffer algorithm, an arbitrary number of objects can be handled sin
Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping
what is frame buffer
Algorithm (scan-line): For each scan line perform from step (1) to (3). 1) For all pixels on a scan-line, arrange depth [x]=1.0 i.e. max value and Intensity [x] = background
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