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Output Primitives and Geometric Transformations
You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting on a display unit. In most of the graphics packages you will find that polygons are also used as standard output primitives. Filled polygons with single solid color (or other alternatives for filling the interior) are provided as shape primitives.
Various ways of simulating motion:- - Zero Acceleration (Constant Speed) - Non-Zero Accelerations - Positive accelerations
What is Transformation? Transformation is the process of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & trans
Key Frames -Traditional Animation Techniques The senior artists go and draw the main frames of the animation, after a storyboard has been laid out. These main frames are frame
Illumination Model - Polygon rendering and ray tracing methods Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object
Polygon representation methods - Boundary representations Boundary representations: now the 3-D object is shown as a set of surfaces which separate the object interior from
What is Multimedia: People only remember 20 percent of what they see and 30 percent of what they hear. But they keep in mind 50 percent of what they see and hear and as much as 80
Other File Formats BMP/DIB/RLE File Formats These are termed as device independent bitmap files. They exist in two various type formats: a) OS2 format and b) Windows
Midpoint Circle Generation Algorithm Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra
what are the steps involved in 3D transformation
Taxonomy of Projection - viewing transformation There are different types of projections as per to the view that is essential. The subsequent figure 3 demonstrates taxonomy o
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