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Output Primitives and Geometric Transformations
You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting on a display unit. In most of the graphics packages you will find that polygons are also used as standard output primitives. Filled polygons with single solid color (or other alternatives for filling the interior) are provided as shape primitives.
What are the side effects due to scan conversion? How can the effects be minimized? Aliasing Effects (Side effects of scan conversion) Scan conversion is essentially a syst
How many key frames does a one-minute animation film order along with no duplications need? Solution : One minute = 60 seconds Number of frames needed per second=24 Numbe
Ambient Reflection-Polygon Rendering & Ray Tracing Methods When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there
Ray Casting -polygon rendering and ray tracing methods It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of
Which is the most usable and frequent method to generate a character?
What Is Computer Graphics? The term Graphics mean is Graphical Tricks. All image or picture is actually a graph and when various mathematical tricks are utilized to manipulate
Remark for the Bresenham Line Generation Algorithm Remark: The algorithm will be properly the same if we suppose | m | Algorithm | m | (a) Input two line endi
How character can generate
Question 1: (a) Describe the term Mask Path and give brief steps how you could change a rectangle into a triangle with respect to time in AE CS3. (b) Expressions are ve
State whether the following statements are true or false. Give reasons/examples to justify your answer. a) Cavalier projection is a parallel projection. b) Angles are not
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