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Output Primitives and Geometric Transformations
You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting on a display unit. In most of the graphics packages you will find that polygons are also used as standard output primitives. Filled polygons with single solid color (or other alternatives for filling the interior) are provided as shape primitives.
Polygon Surfaces - Curves and Surfaces By Figure 1 and Figure 2 it is clear that it is possible to store description of objects as a set of surface polygons and similar i
Geometric Continuity There is another notion of continuity called geometric continuity. Although the idea existed in differential geometry, the concept was introduced for geome
Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex
1. How does the resolution of a system influence graphic display? Ans. In a high resolution system the adjacent pixels are so near spaced such approximated line-pixels lie extr
Digital & Interactive Media has been developed in 20th century: New media improve visual and verbal content. It doesn¹t replace earlier media. New media lets dynamic alteration of
difference between vecgen algoritham and bresenham''s algori
Shearing - 2-D and 3-D transformations Shearing transformations are utilized for altering the shapes of 2 or 3-D objects. The consequence of a shear transformation seems like
Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics
Procedural Animation - Computer Animation This category of animation is utilized to produce real time animation that permits a more diverse series of actions to occur. These a
Computer simulation - Computer Aided Design Computer simulation is the manner of designing a model of a real or theoretical physical system, not including the model on a digit
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