Rotation about the origin - 2-d and 3-d transformations, Computer Graphics

Assignment Help:

Rotation about the origin - 2-d and 3-d transformations

Specified a 2-D point P(x,y), which we need to rotate, along with respect to the origin O. The vector OP has a length 'r' and making a +ive or anticlockwise angle φ with respect to x-axis.

 Suppose P' (x'y') be the outcome of rotation of point P by an angle θ regarding the origin that is demonstrated in Figure 3.

1337_Rotation about the origin - 2-d and 3-d transformations.png

P(x,y) = P(r.cos φ,r.sin φ)

P'(x',y')=P[r.cos(φ+ θ),rsin(φ+ θ)]

The coordinates of P' are as:

x'=r.cos(θ+ φ)=r(cos θ cos φ -sin θ sin φ)

=x.cos θ -y.sin θ     (where x=rcosφ and y=rsinφ)

As like;

y'= rsin(θ+ φ)=r(sinθ cosφ + cosθ.sinφ)

=xsinθ+ycosθ

Hence,

1628_Rotation about the origin - 2-d and 3-d transformations 1.png

Hence, we have acquired the new coordinate of point P after the rotation. Within matrix form, the transformation relation among P' and P is specified by:

346_Rotation about the origin - 2-d and 3-d transformations 2.png

There is P'=P.Rq                                               ---------(5)

Here P'and P represents object points in 2-Dimentional Euclidean system and Rq is transformation matrix for anti-clockwise Rotation.

In terms of Homogeneous Coordinates system, equation (5) becomes as

2409_Rotation about the origin - 2-d and 3-d transformations 3.png

There is P'h=Ph.Rq,                                                     ---------(7)

Here P'h and Ph   represent object points, after and before needed transformation, in Homogeneous Coordinates and Rq is termed as homogeneous transformation matrix for anticlockwise  or =ive Rotation. Hence, P'h, the new coordinates of a transformed object, can be determined by multiplying previous object coordinate matrix, Ph, along with the transformation matrix for Rotation Rq.

Keep in mind that for clockwise rotation we have to put q = -q, hence the rotation matrix Rq , in Homogeneous Coordinates system, becomes:

1007_Rotation about the origin - 2-d and 3-d transformations 4.png


Related Discussions:- Rotation about the origin - 2-d and 3-d transformations

Raster & Vector display, what is refresh buffer/ identify the content and o...

what is refresh buffer/ identify the content and organisation of the refresh buffer for the case of raster display and vector display.

Tagged image file format, TIFF: It is Tagged Image file format which is us...

TIFF: It is Tagged Image file format which is used mainly for exchanging documents among various applications and computers. This was primarily designed to turn into the standa

2d line segment generation - 2d shape primitives, 2D Line Segment Generatio...

2D Line Segment Generation  A digitally plotted line is basically an approximation of infinite number of points on an abstract line segment by only a finite number of points on

What are the disadvantages of CAD, Disadvantages of CAD - Risk of deski...

Disadvantages of CAD - Risk of deskilling - High training costs to use packages - Can move work overseas     One CAD operator can do work of 5 manual draftsmen

Polygon meshes - modeling and rendering, Polygon Meshes - Modeling and Rend...

Polygon Meshes - Modeling and Rendering A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or cr

How is sampling done, Image Processing 1. How is sampling done? Explain...

Image Processing 1. How is sampling done? Explain quantization in digital image processing? 2. Explain in brief: (1) Image Subtraction (ii) Image averaging. 3. Explain in

Compute the position of the car on the road, An animation demonstrates a ca...

An animation demonstrates a car driving along a road that is given by a Bezier curve along with the subsequent control points:  X k 0 5

Categories of reflection - ray tracing methods , Categories of Reflection -...

Categories of Reflection - Ray Tracing Methods In order to achieve realism, such phenomenon of reflection, which occurs because of interaction of light and surface, is require

Digital video, Digital Video: Digital video is a form of video record...

Digital Video: Digital video is a form of video recording system which works through using a digital, quite than analog, representation of the video signal. It generic means,

What are the steps to mapping artwork to an object, Question 1: (a) How...

Question 1: (a) How can you select and manipulate individual objects in a group? (b) How do you resize an object? Explain how you determine the point from which the object r

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd