Rotation about the origin - 2-d and 3-d transformations, Computer Graphics

Assignment Help:

Rotation about the origin - 2-d and 3-d transformations

Specified a 2-D point P(x,y), which we need to rotate, along with respect to the origin O. The vector OP has a length 'r' and making a +ive or anticlockwise angle φ with respect to x-axis.

 Suppose P' (x'y') be the outcome of rotation of point P by an angle θ regarding the origin that is demonstrated in Figure 3.

1337_Rotation about the origin - 2-d and 3-d transformations.png

P(x,y) = P(r.cos φ,r.sin φ)

P'(x',y')=P[r.cos(φ+ θ),rsin(φ+ θ)]

The coordinates of P' are as:

x'=r.cos(θ+ φ)=r(cos θ cos φ -sin θ sin φ)

=x.cos θ -y.sin θ     (where x=rcosφ and y=rsinφ)

As like;

y'= rsin(θ+ φ)=r(sinθ cosφ + cosθ.sinφ)

=xsinθ+ycosθ

Hence,

1628_Rotation about the origin - 2-d and 3-d transformations 1.png

Hence, we have acquired the new coordinate of point P after the rotation. Within matrix form, the transformation relation among P' and P is specified by:

346_Rotation about the origin - 2-d and 3-d transformations 2.png

There is P'=P.Rq                                               ---------(5)

Here P'and P represents object points in 2-Dimentional Euclidean system and Rq is transformation matrix for anti-clockwise Rotation.

In terms of Homogeneous Coordinates system, equation (5) becomes as

2409_Rotation about the origin - 2-d and 3-d transformations 3.png

There is P'h=Ph.Rq,                                                     ---------(7)

Here P'h and Ph   represent object points, after and before needed transformation, in Homogeneous Coordinates and Rq is termed as homogeneous transformation matrix for anticlockwise  or =ive Rotation. Hence, P'h, the new coordinates of a transformed object, can be determined by multiplying previous object coordinate matrix, Ph, along with the transformation matrix for Rotation Rq.

Keep in mind that for clockwise rotation we have to put q = -q, hence the rotation matrix Rq , in Homogeneous Coordinates system, becomes:

1007_Rotation about the origin - 2-d and 3-d transformations 4.png


Related Discussions:- Rotation about the origin - 2-d and 3-d transformations

Photo editing, Photo Editing Photo-editing programs are paint programs...

Photo Editing Photo-editing programs are paint programs: it just like they comprise several sophisticated functions for altering images and for scheming aspects of the image,

What is meant by scan code, What is meant by scan code? When a key is p...

What is meant by scan code? When a key is pressed on the keyboard, the keyboard controller places a code bear to the key pressed into a part of the memory known as the keyboard

What is cubic spline, What is cubic spline?  Cubic splines are a straig...

What is cubic spline?  Cubic splines are a straight forward extension of the methods underlying parabolic spline. The total curve in this case is a sequence of arcs of cubic ra

Implement cohen sutherland and liang barsky algorithm, Implement Cohen Suth...

Implement Cohen Sutherland and Liang Barsky line clipping algorithms in C-language.  Test your code for line segments with end points falling in various regions.

Behavioral animation - computer animation, Behavioral Animation - Computer ...

Behavioral Animation - Computer Animation It used for control the motion of several objects automatically. Objects or "actors" are specified rules about how they respond to th

Animation tools, Animation Tools: Hardware tools: PCs ,Macintosh, ...

Animation Tools: Hardware tools: PCs ,Macintosh, Amiga Software tools: -          Softimage ( Microsoft) ; -          Alias/ Wavefront ( SGI) -          3D s

2-d viewing and clipping - raster graphics and clipping, 2-D Viewing and C...

2-D Viewing and Clipping - Raster Graphics and  Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware

Algorithms for filled-area primitives, Algorithms for filled-area primitive...

Algorithms for filled-area primitives These algorithms are classified into two categories (i)  Scan line algorithms (ii) Seed fill algorithms.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd