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Explanation of light source by a luminance
Explanation of any light source by a luminance the factors identified as: Light source explained by a luminance
1) All color as r-red, g-green, b-blue is explained separately
2) I = [Ir Ig Ib]T ; here I for intensity that is the number of photons incident on a surface in exact time duration.
At this time, the interaction of light and the surface beneath exposure contributes to several optical phenomena as reflection, refraction, diffraction, dispersion, scattering, and so on.
cathode ray tube is an analog or digital device
Explain the utility and purpose of display processor in the graphic system. The purpose of the display processor is to free the CPU from the graphics chores. A major task of the d
Assumption for Diffuse Reflection - Polygon Rendering i) the diffuse reflections by the surface are scattered along with equal intensity in each direction, independent of vie
Difference of Gaussians In this project we will implement the difference of Gaussians (DoG) edge detector and learn its characteristics. Part A: Design and implement a proc
1. Using a time Delay Method The delay required between issuing each character to the LCD is about 5-10ms (it's simply known as DELAY). When programming an LCD, a long delay is
2. Describe how the Bresenham rasterisation algorithm is advantageous when compared to any other existing method.
What are the important properties of Bezier Curve? It requires only four control points It always passes by the first and last control points The curve lies enti
Quicktime Quicktime is the video format devised through and used through Apple and can be utilized at varying quality and file sizes. This is quite broadly used and has affecte
Vertical retrace - Display Devices In a refresh CRT monitor, the time it takes for an electron beam to return to the top, left most point on the monitor after refreshing all ho
Write short notes on rendering bi-cubic surface patches of constant u and v method? The simple way is to draw the iso-parmetric lines of the surface. Discrete approximations t
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