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Assumption for Diffuse Reflection - Polygon Rendering
i) the diffuse reflections by the surface are scattered along with equal intensity in each direction, independent of viewing direction. These surfaces are termed as "ideal diffuse reflectors" or "Lambertion reflectors" Qradiant elevated energy from any point on the surface is directed via "LAMBERTS COSINE LAW" which is, in diffuse reflection ease the intensity of reflected light (I) is a cos θ and
(ii) Kd ⇔ Ka (usually).
write digital differntial analyzers(DDA) Algorithm
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Important Points About the Diffuse Reflection An extremely rough surface appears uniformly bright from each viewing direction Q the intensity of reflected light is identical i
Question 1: (a) Define what you understand by the following terms: i) Pixel ii) Pixel Aspect Ratio iii) Frame rates. iv) Animation In each of the above, use diagr
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