Difference of gaussians, Computer Graphics

Assignment Help:

Difference of Gaussians

In this project we will implement the difference of Gaussians (DoG) edge detector and learn its characteristics.

Part A: Design and implement a procedure that takes the displayed image and the standard deviation (scale) of a Gaussian and replaces the displayed image with its Gaussian smoothed image. The Gaussian scale is provided interactively. Implement 2-D Gaussian smoothing by 1-D Gaussian smoothing.

Part B: Design and implement a procedure that receives the scale σ of a LoG edge detector and approximates the LoG edge detector by a DoG, by

1) Calling the Gaussian smoother once with scale σ and another time with scale 1.61σ,

2) Subtracting the two smoothed images, and

3) Finding the zero-crossings of the difference image. This procedure should set the zero-crossing pixels to 255 and all other pixels to 0. It should also replace the displayed image with its DoG edge image.

Part C: In a page or two describe your implementation and comment on the obtained results.

 Extra-credit: Design and implement a procedure that receives an image and the scale of a Gaussian smoother and finds the edges and the gradient magnitudes at the edges and returns the edge image where an edge pixel shows the gradient magnitude there. Replace the displayed image with the returned result. (1 point) Design and implement an interactive method to remove the weak edges. The implementation should allow the user to select a gradient threshold value interactively. It should then replace values in the displayed image that are below the threshold value to 0 and those equal to and greater than the threshold value to 255. Note that there is a need to make a backup copy of the displayed image to reuse it as needed.

Note: For accurate results, perform all calculations in float and then round to byte when saving and displaying the results.


Related Discussions:- Difference of gaussians

Explain advantages of rendering polygons by scan line method, What are the ...

What are the advantages of rendering polygons by scan line method?  i. The max and min values of the scan were simply found.  ii. The intersection of scan lines with edges i

What do you understand by the term branding, Question 1: (a) Explain th...

Question 1: (a) Explain the term ‘Corporate Identity'. (b) Give four examples of what a Corporate Identity comprises of and briefly explain their uses. (c) You are an employe

Texturing - texture coordinate, Background Texturing is like wallpaperin...

Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive.  Recall that GL_QUAD is specified by four vertices.  An image, or a texture,

Important points about the frame buffers - graphics hardware, Important Poi...

Important Points about the Frame Buffers 1) Within a frame buffer, information storage starts from top left corner and goes until the bottom right corner. 2) By using this

File formats that are used for vector data, File Formats that are used for ...

File Formats that are used for Vector Data This data can be saved in a wide variety of file formats are as: •EPS: the most well-accepted file format to exchange vector dra

Dda program to plot line segments, Use DDA algorithm to get the output of y...

Use DDA algorithm to get the output of your program as shown in Figure ANs: Use DDA( ) function to plot line segments that have end points on diametrically opposite points

Demerit - phong shading or normal vector interpolation shadi, Demerit - pho...

Demerit - phong shading or normal vector interpolation shading Needs lot of computations to determine intensity at a point, hence increases the cost of shading in any impleme

Remark for the bresenham line generation algorithm, Remark for the Bresenha...

Remark for the Bresenham Line Generation Algorithm Remark: The algorithm will be properly the same if we suppose | m | Algorithm | m | (a) Input two line endi

How many key frames does a one-minute animation film, How many key frames d...

How many key frames does a one-minute animation film order along with no duplications need? Solution : One minute = 60 seconds Number of frames needed per second=24 Numbe

Odd-even rule and non-zero winding number rule, What is the difference betw...

What is the difference between odd-even rule and non-zero winding number rule to identify interior regions of an object? Develop an algorithm for a recursive method for filling a 4

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd