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Explain about the Computer animation
Computer animation is the art of creating moving images by computer software and hardware.
For 3D animation, objects are designed on a computer and a 3D skeleton is produced. Limbs, eyes, mouth etc. are moved by animator using key frames (These define the start and end point of a smooth transition to make animation as realistic as possible).
Question 1: (a) Describe what you understand by Rotoscoping in Graphic effects. Give details how Rotoscoping could be achieved in After Effects CS3. (b) Using one algorithm
What is persistence? The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.
Image Processing New digital technology has made this possible for the manipulation of multi- dimensional signals along with systems which range from easy digital circuits to
Distinguish between parallel and perspective projection Parallel Projection Perspective projection Coordinate position are transformed
Important points about Types of light resources - illumination model Note: While we see an opaque non-luminous object, we notice reflected light by one surface of the object
Define Affine transformation? A coordinate transformation of the form X= axxx +axyy+bx, y 'ayxx+ayy y+by is known as a two-dimensional affine transformation. Every of the tra
Medicine: this is very tough for a doctor to get inside a living human body and to observe what is occurrence. Computer animation once again comes in very helpful. Every particula
View Volumes and General Projection Transformations You have to remember that the view volume is the volume which sets up near and far extents, top and bottom extents and left
I need different convincing virtual environments (2D and 3D) that alter size perception. In particular, for 2D environment or background, when any object is augmented with the 2D e
State whether the following statements are true or false. Give reasons/examples to justify your answer. a) Cavalier projection is a parallel projection. b) Angles are not
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