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Question 1:
(a) Provide a clear explanation of what is ‘rigging' and its use?
(b) What are the basic differences of Forward Kinematics (FK) and Inverse Kinematics (IK)? What are the bones that are left as FK and what are those better defined as IK?
Question 2:
(a) What does a bouncing ball animation exercise teach us about timing in animation?
(b) What other principles of animation does a bouncing ball animation teach us?
There are 12 principles of animation. According to you, what are the four principles that an animator must never miss while animating a CG character? Your answer must list and contain descriptions of all four.
Question 1 Briefly explain the twelve principles of animation Question 2 Explain the methods to set-up pre and post-infinity curves Question 3 What is a model sheet? Exp
1. Using a time Delay Method The delay required between issuing each character to the LCD is about 5-10ms (it's simply known as DELAY). When programming an LCD, a long delay is
describe z-buffer algorithm removing hidden surface
Points and Lines - Graphic primitives In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operat
What is uniform rational splines
Education, Training, Entertainment and Computer Aided Design CAD or CADD is an acronym which depending upon who you ask, can stand for: I. Computer Assisted Design. II.
Viewing Transformation In previous section, we have discussed about the geometric transformations as Translation, Shearing, Reflection, Scaling and Rotation. Rotation, Reflect
Define hermite interpolation in deatail description with example?
Write a C code for generating concentric circles. Put the circle function circleMidpoint()in a for loop as follows: for( int radius = MinRadius; radius circleMidpoint(i
Cases for Digital Differential Analyzer Algorithm 1) If in case 1, we plot the line another way round that is, moving in y direction via 1 unit every time and after that hunt
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