Points and lines - graphic primitives, Computer Graphics

Assignment Help:

Points and Lines - Graphic primitives

In the previous section, we have seen to draw primitive objects; one has to firstly scan convert the objects. This concern to the operation of determining the location of pixels to be intensified and then sets the values of consequent bits to the desired intensity level. All pixels on the display surface have a fixed size depending upon the screen resolution and thus, a pixel cannot characterize a single mathematical point. Conversely, we consider all pixels as a unit square area known through the coordinate of its lower left corner and the cause of the reference match system being located at the integer coordinate pair (x, y). The x values start at the origin and rise from left to right along a scan line and the y values that is the scan line numbers begin at bottom and raise upwards.

459_Points and Lines - Graphic primitives.png

                                                                             Figure: Scan lines

This demonstrates the Array of square pixels upon the display surface. Coordinate of pixel A: 0, 0; B: 2, 2; C: 6, 7. A coordinate position (6.26, 7.25) is characterized via C, while (2.3, 2.5) is demonstrated via B. As in order to plot a pixel on the screen we required to round off the coordinates to a nearest integer. Moreover, we require saying that, this is this rounding off, that leads to distortion of any graphic pattern.


Related Discussions:- Points and lines - graphic primitives

Illumination model - polygon rendering & ray tracing methods, Illumination ...

Illumination Model - Polygon rendering and ray tracing methods Theoretically illumination is exposure of a thing to the light that contributes to light reflected by an object

Parallel projection, Parallel Projection In parallel projection, object...

Parallel Projection In parallel projection, objects in scene are projected onto the 2D view plane along rays parallel to a projection vector. Parallel projection is orthogra

Digital & interactive media has been developed in 20th , Digital & Interact...

Digital & Interactive Media has been developed in 20th century: New media improve visual and verbal content. It doesn¹t replace earlier media. New media lets dynamic alteration of

What is bitmap and what is pixmap, What is bitmap and what is pixmap?  ...

What is bitmap and what is pixmap?  The frame buffer used in the black and white system is called as bitmap which take one bit per pixel. For systems with many bits per pixel,

Illustrate the advantages of using virtual reality, Illustrate the Advantag...

Illustrate the Advantages of using virtual reality - it's safer (As techniques can be tried out in advance without the dangers of real operation for example maintaining a nucle

perform a perspective projection on the plane, Consider at line segment AB...

Consider at line segment AB in the Figure k, parallel to the z-axis along with end points A (3, 2, 4) and B (3, 2, 8). Perform a perspective projection on the z = 0 plane from the

Mplab ide software, MPLAB C18 TOOL (MC18) The MPLAB C18 compiler was de...

MPLAB C18 TOOL (MC18) The MPLAB C18 compiler was designed as a full featured ASNI- compliant C - complier for the PIC18 family of 8bits MCUs. MC18 compiler is integrated with c

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd