What do you mean by emissive and non-emissive displays, Computer Graphics

What do you mean by emissive and non-emissive displays?

EMISSIVE:

The emissive display changes electrical energy into light energy. The plasma panels, thin film electro-luminescent displays are the instances.

NON-EMISSIVE:

They are optical effects to change the sunlight or light from any other source to graphic form. Liquid crystal display is an instance.

 

Posted Date: 7/26/2013 3:17:51 AM | Location : United States







Related Discussions:- What do you mean by emissive and non-emissive displays, Assignment Help, Ask Question on What do you mean by emissive and non-emissive displays, Get Answer, Expert's Help, What do you mean by emissive and non-emissive displays Discussions

Write discussion on What do you mean by emissive and non-emissive displays
Your posts are moderated
Related Questions
What are the different types of parallel projections?  The parallel projections are basically divided into two types, depending on the relation among the direction of projectio

Write a C-code which generates a font interactively.This means after every n mouse clicks, a Bezier curve is generated and then the terminal point of the last drawn Bezier curve is

QUESTION While the design and printing of a job is of extreme importance, it is what happens to the job after it is printed that can really make it fantastic You have always

What is Transformation?  Transformation is the process of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & trans

Polygon Filling Algorithm - Raster Graphics and Clipping In several graphics displays, this becomes essential to differentiate between different regions by filling them along

Types of Animation: -          Procedural Animation    -          Representational Animation -          Stochastic Animation                      -          Behavioura

Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics:  a


expalin 3-dimentional display methods

To find out average unit normal vector at each polygon vertex At each polygon vertex as demonstrated by point V in the figure above, the normal vector is acquired by averaging