Space exploration-applications for computer animation, Computer Graphics

Space Exploration: now, the farthest point far away from earth which the human was on the moon, although we continually want to learn more. A trip by a human to the other planet would take way longer. This is the reason; we have sent satellites, telescopes and the other spacecraft in space. Each of these spacecraft continually sends data back to earth. Here, all we have to think regarding to presenting that data so this makes sense. It is where computer animation comes in. This can demonstrate an incredible amount of data visually, in that way humans perceive it the better.

Many of the data sent from spacecraft can be input in a computer that will in turn produce an awesome looking animation hence one may actually navigate, explore and notice the distant worlds as if, we were in fact there.

Computer animation can also be utilized to design satellites and the other spacecraft more proficiently. The other possible use of computer animation is to plan the routes of future ships to ensure there is nothing wrong along with the path and hence a ship can gather the most data possible. 

 Note: The usage of computer animation is not limited to only these fields; this is a creative method and has enormous applications in a broad range of fields.

 

Posted Date: 4/8/2013 3:04:49 AM | Location : United States







Related Discussions:- Space exploration-applications for computer animation, Assignment Help, Ask Question on Space exploration-applications for computer animation, Get Answer, Expert's Help, Space exploration-applications for computer animation Discussions

Write discussion on Space exploration-applications for computer animation
Your posts are moderated
Related Questions
What is Aspect ratio?  The ratio of vertical points to the horizontal points essential to produce length of lines in both directions of the screen is known as the Aspect ratio.

what are the steps involved in 3D transformation

Find the normalization transformation N, which uses the rectangle W(1, 1); X(5, 3); Y(4, 5) and Z(0, 3) as a window and the normalized deice screen as viewpoint.

This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon alon

explain vecgen algoritham

General Perspective transformation with COP at the origin Here we suppose the given point P(x,y,z) be projected like P'(x',y',z') on the plane of projection. The center of pro

As we already seen that the scaling process is mainly utilized to change the size of an object. The scale factors find out whether the scaling is a magnification as s>1 or a red

Flash - software to generate computer animations Flash: Learning Macro-Media's Flash can quite complicated, although you can do almost anything along with it. You can devel

Normal 0 false false false EN-US X-NONE X-NONE

difference between gl,glu and glut