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Local Illumination Model - Polygon Rendering
In this only light that is directly reflected by a light source through a surface to our eyes is observed. No explanation is taken of any light which is incident on the surface after multiple reflections among other surfaces. This is the type of illumination model that is used in most scan-line rendering pipelines. The contribution by the light which goes directly by the light source and is reflected from the surface is termed as a "local illumination model". Thus for a local illumination model, the shading of any surface is independent of the shading of all the other surfaces. The scan line rendering system utilizes the local illumination model.
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Polygon representation methods - Space Partitioning Representations Space partitioning representations: this type of representation is used for explain the interior pr
Hypertext/media and Human Memory Humans associate pieces of information along with other information and make complicated knowledge structures. Thus, this is also said as the h
1. Explain the Bresenham line generation algorithm via digitizing the line with end points as (15, 5) and also (25,13). Ans. Now we are utilizing the Bresenham line generati
JPEG Graphics: Another graphic file format usually utilized on the Web to minimize graphics file sizes is the Joint Photographic Experts Group that is JPEG compression scheme. Not
Write a polygon clipping algorithm to clip a polygon against rectangular clipping are. Read the vertices of polygon to be clipped. 2. Read the coordinates of the rectangular cl
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What is persistence and resolution? The time it takes the emitted light from the screen to decay one tenth of its original intensity is known as a persistence. The maximum
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