Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden?
Solution: Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional array, one z-buffer that stores the depth value at every pixel position (x,y), the other frame- buffer that stores the intensity values of the visible surface. From setting initial values of the z-buffer to several large number that frequently the distance of back clipping plane, the matter of determining such surfaces are closer is decreased to simply comparing the present depth values saved in the z-buffer at pixel (x,y) with the newly computed depth value at pixel (x,y). If this new value is less than represent depth-buffer value, this value replaces the value saved in the z-buffer and the pixel color value is altered to the color of the new surface.
Positive Accelerations - Computer Animation So as to incorporate increasing speed in an animation the time spacing among the frames should increase, hence greater change in th
Trivial Rejection Case of cohen sutherland line clippings Case: it is Trivial Rejection Case; if the logical intersection (AND) of the bit codes of the end points P, Q of
basic video controller operations
Problem: (a) Distinguish between mono and stereo sound? (b) Calculate the size of a 5 minutes mono sound file of CD quality and with a 16 -bit rate. (c) With reference
How can I perform feature extraction on images of different classes? How to obtain a vector of each class that contains its features?
JAS: The JAS file formats were implemented to form the smallest possible picture files for 24bits per pixel image and 8 bit per pixel gray scaled pictures. This uses a discrete co
2-D Viewing and Clipping - Raster Graphics and Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware
An object has to be rotated about an axis passing through the points (1,0 ,1), (1,3,1) . What will be the resulting rotation matrix? Solution: The axis is parallel to y axis
Forensics: Accidents occur every minute. Very frequently, there are no witnesses except for the individuals concerned in the accident or worse yet, there are no surviving witnesse
Question 1 Write a note on: Audio Spectrum & Audio Waveform Question 2 What is high dynamic range color? Explain gradient color Question 3 Describe Time-Remapping
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd