character genration, Computer Graphics

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what is character genration

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Crt, working of crt

working of crt

Two-dimensional geometric transformations, Two-Dimensional Geometric Transf...

Two-Dimensional Geometric Transformations  When a real life object is modelled using shape primitives, there are several possible applications.  You may be required to do furth

Basic ray tracing algorithm - polygon rendering, Basic Ray Tracing Algorith...

Basic Ray Tracing Algorithm - Polygon Rendering The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The co

Translation - 2-d and 3-d transformations, Translation - 2-d and 3-d Transf...

Translation - 2-d and 3-d Transformations It is the process of changing the position of an object. Suppose an object point P(x,y)=xI+yJ be moved to P'(x',y') by the specified

Scancode, what is mean by scan code

what is mean by scan code

Three dimensional transformations, Three Dimensional Transformations A ...

Three Dimensional Transformations A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations

What do you mean by parabolic splines, What do you mean by parabolic spline...

What do you mean by parabolic splines?  For parabolic splines a parabola is fitted by the first three points p1, p2,p3 of the data array of kot points. Then a second parabolic

Functioning of input devices - 2d shape primitives, Functioning of Input De...

Functioning of Input Devices Functioning of input devices-Keyboard, mouse, trackball and space ball, Joystick, data glove, digitizer, scanner, touch panel, light pen, voice sys

Z- buffer algorithm, Q.   Describe the z- Buffer algorithm for hidden surfa...

Q.   Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T

Summary of graphic primitives, Summary of Graphic Primitives In this a...

Summary of Graphic Primitives In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical an

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