Finding where the ball hits a segment, Computer Graphics

You will write a two-dimensional precursor of the three-dimensional bouncing ball simulation that is one of your choices for a ?nal project. This involves adding functions to your Frame and Polyline classes, creating a new base component, Polybounce, which has the same role as your Animation class from assignment 6 and updating your main program and Display class to support the new functionality.

Note that you are extending Frame and Polyline. These should continue to work with your earlier applications.

Procedure

1. Modify your Animation class to include an instance of Ball but just a single Frame. Make sure to add the Ball to your reDisplay function. Initialize the ball with a reasonable radius (I used 0.1), your favorite color, at position h0.5, 0.5i (which should be the center of your initial world window) and a reasonably small velocity (h0.05.0.05i works well). So your initialization may look like

_b = Ball(0.1,
GLTYPES::GLred3,
GLTYPES::Coord2(0.5,0.5,1),
GLTYPES::Coord2(0.05,0.05,0))

  • main program

- Display
∗ instance of Polybounce
∗ other components
∗ callback functions
∗ animation timer
∗ plumbing between components
∗ This is not a component. It is the class that initializes the display and partitions it between the components. It knows screenheight andscreenwidth.

- Callback wrappers
- main()

Posted Date: 3/14/2013 1:14:52 AM | Location : United States







Related Discussions:- Finding where the ball hits a segment, Assignment Help, Ask Question on Finding where the ball hits a segment, Get Answer, Expert's Help, Finding where the ball hits a segment Discussions

Write discussion on Finding where the ball hits a segment
Your posts are moderated
Related Questions
Categories of Line Segments It categorizes line segments into three categories (i) trivially rejected (ii) trivially selected (iii) may be partially visible or totally invisibl


Ask questionkms eey frame syst #Minimum 100 words accepted#

What is fixed point scaling?  The location of a scaled object can be controlled by a position known as the fixed point that is to remain unchanged after the scaling transformat

Flash - software to generate computer animations Flash: Learning Macro-Media's Flash can quite complicated, although you can do almost anything along with it. You can devel

what is curve clipping

Rotation about the origin - 2-d and 3-d transformations Specified a 2-D point P(x,y), which we need to rotate, along with respect to the origin O. The vector OP has a length '

Three Dimensional Transformations A 3D geometric transformation is used extensively in object modelling and rendering.2D transformations are naturally extended to 3D situations

Common Steps of Designing the Animation Sequence Common Steps of designing the animation sequence are as given: 1) Layout of Storyboard: Storyboard layout is the action ou