Polygon meshes - modeling and rendering, Computer Graphics

Assignment Help:

Polygon Meshes - Modeling and Rendering

A polygonal surface to be sketched may not be easy and may have enormous curls and curves. Illustration: a crushed piece of paper or crushed piece of aluminum foil and so on. In these cases all sections of a polygonal surface can be produced as in computer graphics or can be simply drawn are with the assist of diverse standard graphic objects as rectangles, triangles, circles or may be semicircles, spheres or may be hemispheres and so on, drawn in a way that their pattern combination matches along with the polygonal surface about construction. Such cumulative combination of each standard graphic object is actually the mesh or polygonal mesh utilized to approximate the definite geometry of any complicated object about construction, with the assist of the standard graphic objects.

After studying the section of polygon tables, we understood that a polygonal surface can be represented along with the set of surfaces, set of edges and set of vertices; that are the common terminologies of nothing but graphs. Consequently we will use such concept here too, since the polygons we require to represent can be arbitrarily large. Hence, generally it is convenient and proper to utilize a polygon mesh quite than a single mammoth polygon as: single standard graphic object. For illustration, you can simplify the method of rendering polygons through breaking all polygons in triangles. Triangle renderers can also be executed in hardware, making it advantageous to break the world down in triangles. Observe the figure 8:

2417_Polygon Meshes - Modeling and Rendering.png

Figure  (a)                                   Figure  (b)                                           Figure  (c)

Another illustration where smaller polygons are good is the Inventor lighting model. Inventor calculates lighting at vertices and interpolates the values in the polygon's interiors. Through breaking larger surfaces in meshes of smaller polygons, the lighting approximation is enhanced. From the demonstrated Figure 8 two significant observations are:

-        Triangle mesh generates n-2 triangles from a polygon of n vertices.

-        Quadrilateral mesh generates (n-1) through (m-1) quadrilaterals from an n x m array of vertices

It is significant to note here specifying polygons, along with more than three vertices could consequence in sets of points, that are not co-planar, the purpose behind may be the numerical errors or error in choosing the coordinate position of the vertices. Handling non-coplanar vertices is quite complicated, thus two manners to handle theses situation:

  • Break the polygon in triangles and also deal.
  • Approximate A, B, and C in the plane equation, such can be done either with averaging or with projecting the polygon on the coordinate planes. A must be proportional to the projection as in the yz-plane, B proportional to xz as well as C proportional to xy. Better quality graphics system usually model objects along with polygon meshes and put system of a database of geometric and attribute information to assist processing of the polygon facets. Speedy hardware implemented polygon renderers are included in such systems along with the ability for displaying hundreds of thousands to one million or further shaded polygon per second consisting the application of surface texture.

 


Related Discussions:- Polygon meshes - modeling and rendering

Dv encoder types, DV Encoder Types: While DV is captured in a computer thi...

DV Encoder Types: While DV is captured in a computer this is stored in an AVI file, that is Microsoft's standard file format used for video files. Video support in Windows is prov

Explain the acoustic properties of sound, Problem: (a) What is meant b...

Problem: (a) What is meant by ‘Time - Stretching ‘in relation to a sound data file? (b) Calculate the size of a 5 minutes mono sound file of CD quality and with a 16 -bit

Computer animation - computer aided design, computer animation Note :...

computer animation Note : This is to be noticed that computer animation can also be produced by changing camera parameters as its position, orientation and focal length, as w

Important point about the de casteljeau algorithm, Important point about th...

Important point about the De casteljeau algorithm 1)      Bezier Curve: P (u) =    ................     (1) Here B n,i (u) = n c i u i (1 - u) n-i        ..

Basic transformations - 2-d and 3-d transformations, Basic Transformations ...

Basic Transformations - 2-d and 3-d Transformations Consider the xy-coordinate system upon a plane. An object or Obj in a plane can be identified as a set of points. All objec

Important points for bresenham line generation algorithm, Important points ...

Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry

Gourand shading, This renders a polygon surface by linearly interpolating i...

This renders a polygon surface by linearly interpolating intensity values across the surface. Intensity values for each polygon are matched with the values of adjacent polygon alon

Line drawing algorithm, Adavantage and disadvantages of DDA and Bresenhams ...

Adavantage and disadvantages of DDA and Bresenhams line drawing algorithm

Orientation dependence - modeling and rendering, Orientation Dependence - M...

Orientation Dependence - Modeling and Rendering The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolat

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd