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Declare 1 constant. This can be done just below the prototype section. Put the following divider above the constant section.
;************************ Constants ***************************
Declare a constant LF to hold the ASCII value for a linefeed: 0Ah
A linefeed moves the cursor to the next line.
You can embed a LF in your declaration of the string variables below.
Example: name byte "Fred Kennedy",LF,0
If the above string were printed with WriteString as follows, Fred Kennedy would print then the cursor would move to the beginning of the next line.
movedx, offset name
callWriteString
You could also embed a LF at the beginning of a string which would move the cursor to the next line then the string would print:
name byte LF,"Fred Kennedy",0
See WriteStringLFconstants.asm on the class web site for examples of declaring strings with embedded LF and how to declare constants.
Arithmetic Instruction : These instructions are usually perform the arithmetic operations, like subtraction ,multiplication, addition, and division along with th
A good starting point for your program is the toupper.asm program shown in class. It already queries the user for input and sets up a loop that looks at each character of the input
Addressing mode of 8086 : Addressing mode specify a way of locating operands or data. Depending on the data types used the memory addressing modes and in the instruction ,
$NOMOD51 $NOSYMBOLS ;***************************************************************************** ; Spring 2013 Project ; ; FILE NAME : Project.ASM ; DATE : 3/30/20
Write an assembly program that adds the elements in the odd indices of the following array. Use LOOP. What is the final value in the register?
to separate positive and negative numbers
Sum of series of 10 numbers and store result in memory location total
• To develop an assembly language program to control a "simulated" intelligent domestic lighting system with the intention of deterring burglary. • To produce a schematic circuit d
thesis statement about ambition in life
I/O interface I/O devices such as displays and keyboards establish communication of computer with outside world. Devices may be interfaced in 2 ways Memory mapped I/O and I/
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