Bitwise logical and shift operations, Assembly Language

Assignment Help:

Part A: Bitwise Logical and Shift Operations

Create a SPARC assembly language program that extracts a bit-field from the contents of register %l0. The position of the rightmost bit of the field is indicated in register %l1, and the number of bits in the field is indicated in register %l2. The extracted field should be put into register %l3, right-shifted so that field starts at bit 0; any bits outside of the extracted field should be set to 0. Structure your program so that it operates on 3 separate inputs, each with different input data, field positions, and field widths. Your TA will provide the inputs to work with. Do not hard code any bit masks; your program should create them using the appropriate bitwise operations. Optimize your program, eliminating nop instructions where possible. Do not use m4.

Use printf() to display in hexadecimal the contents of registers %l0, %l1, %l2 before each extraction, and %l3 afterwards. Also run your program in gdb, displaying the contents of registers %l0, %l1, %l2 before each extraction, and %l3 afterwards. Capture the gdb session using script. On a separate piece of paper, show the bit pattern for each hexadecimal number for the registers %l0 and %l3, circling the extracted field.

Part B: Integer Multiplication using Add and Shift Operations

Write a SPARC assembly language program that implements the following integer multiplication algorithm:

negative = multiplier >= 0 ? 0 : 1;

product = 0;

for (i = 0; i < 32; i++) {

if (multiplier & 1)

product += multiplicand;

(product and multiplier registers combined as a unit) >> 1;

}

if (negative)

product -= multiplicand;

Structure your program so that it shows 3 different multiplications: the first should multiply two positive numbers together, the second should multiply a positive number by a negative number, and the third should multiply two negative numbers together. Your TA will provide the input data to work with. Since we don't yet know how to create subroutines, you can simply cut and paste the multiplication code to do each multiplication.

Use printf() to display in hexadecimal the contents of the product, multiplier and multiplicand registers before and after each multiplication. Optimize your program, eliminating nop instructions where possible. Do not use m4. Also run the program in gdb, displaying the contents of key registers as the program executes; you should show that the algorithm is working as expected. Capture the gdb session using script. On a separate piece of paper, show the bit pattern (binary number) for each hexadecimal number, and its decimal equivalent (in other words, show the binary and decimal values of the multiplier, multiplicand, and product).

Other Requirements

Make sure your code is properly formatted into columns, is readable and fully documented, and includes identifying information at the top of each file. You must comment each line of assembly code. Your code should also be well designed: make sure it is well organized, clear, and concise. Your TA will specify the inputs to use for the above two programs.

New Skills Needed for this Assignment:

Use of bitwise logical and shift operations
Use of branching and condition code tests
Understanding of hexadecimal and binary numbers


Related Discussions:- Bitwise logical and shift operations

Totorial, How can i starting with Assembly langauge?

How can i starting with Assembly langauge?

Nonrecursive Factorial, Write a nonrecursive version of the Factorial proce...

Write a nonrecursive version of the Factorial procedure (Section 8.3.2) that uses a loop. (A VideoNote for this exercise is posted on the Web site.) Write a short program that inte

And-logical instruction-microprocessor, AND: Logical AND: This instruction...

AND: Logical AND: This instruction bit by bit ANDs the source operand that might be an immediate, or a memory location or register to the destination operand that might be a memor

Cache memory-microprocessor, Cache Memory Caching is a technology based...

Cache Memory Caching is a technology based on the memory subsystem of any computer. The majoraim of a cache is to accelerate the computer while keeping the cost of the computer

Find out the content of program, a- Trace the following program fragment an...

a- Trace the following program fragment and find out the content of ax after the          the execution of the program.         X db   5,7  -3,-9,4,-7,9               Mov

Program on fibonacci series , Write a program to calculate the first 20 num...

Write a program to calculate the first 20 numbers of Fibonacci series. Use the stack (memory) to store the calculated series. Your debugger output should look like the following sc

Write an assembly language program, Your assignment for this project is to ...

Your assignment for this project is to write an assembly language program that checks if the user's input is a valid ISBN number. A sample run of your program might look like:

Bitwise logical and shift operations, Part A: Bitwise Logical and Shift Op...

Part A: Bitwise Logical and Shift Operations Create a SPARC assembly language program that extracts a bit-field from the contents of register %l0. The position of the rightmos

8088 timing system diagram-Microprocessor, 8088  Timing System Diagram ...

8088  Timing System Diagram The 8088 address/data  bus is divided  in 3 parts (a) the lower 8 address/data  bits, (b) the middle 8 address bits, and (c) the upper 4 status/

Aaa-arithmetic instruction-microprocessor, AAA: ASCII Adjust after Additio...

AAA: ASCII Adjust after Addition operation the AAA instruction is executed after an ADD instruction that adds 2 ASCII coded operands to give a byte of outcome in the AL. The AAA i

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd