Bitwise logical and shift operations, Assembly Language

Assignment Help:

Part A: Bitwise Logical and Shift Operations

Create a SPARC assembly language program that extracts a bit-field from the contents of register %l0. The position of the rightmost bit of the field is indicated in register %l1, and the number of bits in the field is indicated in register %l2. The extracted field should be put into register %l3, right-shifted so that field starts at bit 0; any bits outside of the extracted field should be set to 0. Structure your program so that it operates on 3 separate inputs, each with different input data, field positions, and field widths. Your TA will provide the inputs to work with. Do not hard code any bit masks; your program should create them using the appropriate bitwise operations. Optimize your program, eliminating nop instructions where possible. Do not use m4.

Use printf() to display in hexadecimal the contents of registers %l0, %l1, %l2 before each extraction, and %l3 afterwards. Also run your program in gdb, displaying the contents of registers %l0, %l1, %l2 before each extraction, and %l3 afterwards. Capture the gdb session using script. On a separate piece of paper, show the bit pattern for each hexadecimal number for the registers %l0 and %l3, circling the extracted field.

Part B: Integer Multiplication using Add and Shift Operations

Write a SPARC assembly language program that implements the following integer multiplication algorithm:

negative = multiplier >= 0 ? 0 : 1;

product = 0;

for (i = 0; i < 32; i++) {

if (multiplier & 1)

product += multiplicand;

(product and multiplier registers combined as a unit) >> 1;

}

if (negative)

product -= multiplicand;

Structure your program so that it shows 3 different multiplications: the first should multiply two positive numbers together, the second should multiply a positive number by a negative number, and the third should multiply two negative numbers together. Your TA will provide the input data to work with. Since we don't yet know how to create subroutines, you can simply cut and paste the multiplication code to do each multiplication.

Use printf() to display in hexadecimal the contents of the product, multiplier and multiplicand registers before and after each multiplication. Optimize your program, eliminating nop instructions where possible. Do not use m4. Also run the program in gdb, displaying the contents of key registers as the program executes; you should show that the algorithm is working as expected. Capture the gdb session using script. On a separate piece of paper, show the bit pattern (binary number) for each hexadecimal number, and its decimal equivalent (in other words, show the binary and decimal values of the multiplier, multiplicand, and product).

Other Requirements

Make sure your code is properly formatted into columns, is readable and fully documented, and includes identifying information at the top of each file. You must comment each line of assembly code. Your code should also be well designed: make sure it is well organized, clear, and concise. Your TA will specify the inputs to use for the above two programs.

New Skills Needed for this Assignment:

Use of bitwise logical and shift operations
Use of branching and condition code tests
Understanding of hexadecimal and binary numbers


Related Discussions:- Bitwise logical and shift operations

Input output memory mapped-microprocessor, Memory Mapped I/O Memory I/O...

Memory Mapped I/O Memory I/O devices are mapped into the system memory map with ROM and RAM. To access a hardware  device, simply write or  read  to  those  'special'  addresse

Project ideas, can u please give me ideas on Assembly Language Projects usi...

can u please give me ideas on Assembly Language Projects using Nasm

Instructions, Difference between div and idiv

Difference between div and idiv

Digital and embedded software, hi!im looking for someone who expert in an a...

hi!im looking for someone who expert in an assembly language and help me write the programmed!Thank you

Calculator, how to add 111 and 333 in assembly language

how to add 111 and 333 in assembly language

Program to accept the input from user, Write an assembly language program t...

Write an assembly language program that will: accept keyboard input of a positive integer value N; compute the sum S= 1+ 2 + 3 + ... + N; print (output) the computed su

Programming assembly language, Write an 8086 program to find out the number...

Write an 8086 program to find out the number of positive numbers and negative numbers from a given series of signed numbers include flow chart ..

Matrices, code to add two matrices

code to add two matrices

StrNCpyAsm, ;StrNCpyAsm - copy zero terminated string2 to zero terminated s...

;StrNCpyAsm - copy zero terminated string2 to zero terminated string1, ; but copy no more than count (parameter) characters ; or the length of string2, whi

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd