Dda program to plot line segments, Computer Graphics

Assignment Help:

Use DDA algorithm to get the output of your program as shown in Figure

2008_DDA program to plot line segments.png

ANs: Use DDA( ) function to plot line segments that have end points on diametrically opposite points on the circumference of a circle.  Take these points on uniform distance.  For example, you may use the following function CirclePoints() to get line segment endpoints (x1 [i], y1[i])  and (x2[i], y2[i]), i=0,1,....5 and use the array 2 y ,2 x ,1y ,1x  as input to your dda() function. Call the DDA function six times as given in plot Lines code below. 

// Compute points on the circumference of a circle.

int Points(int r, int xc, int yc, int x1[6], int y1[6],int

x2[6], int y2[6])

{

 float pi = 3.1416;

 int i=0;

 for(float theta = 0; theta

 {

  x1[i] = xc + r*cos(theta);

  y1[i] =yc+r*sin(theta);

  x2[i] = xc + r*cos(pi+theta);

  y2[i] =yc+r*sin(pi+theta);

  i++;

 }

return x1[6], y1[6], x2[6],y2[6];

}

//Plot line segments using DDA algorithm

void plotLines()

{

 int xx1[6],yy1[6],xx2[6],yy2[6];

 Points(100, 200, 200, xx1, yy1, xx2,yy2);

 for(int i=0;i<=5;i++)

  dda(xx1[i], yy1[i], xx2[i], yy2[i]);

}  

Add the above code in your program for line segment generation using dda() function and call the function plotLines in your RenderScene() function.


Related Discussions:- Dda program to plot line segments

Open Gl, Write a program in C/C++ using OpenGL to create (without using bui...

Write a program in C/C++ using OpenGL to create (without using built in function) a square by implementing shear algorithm along 1. X-axis, 2.Y-axis.

Characteristics of digital video, Digital video can be characterized by a f...

Digital video can be characterized by a few variables: Frame rate : various frames displayed per second. The illusion of motion may be experienced on frame rates as low as 12 f

Registers, explain the registers used in video controller

explain the registers used in video controller

Production of animation , Historical and traditional methods for productio...

Historical and traditional methods for production of animation                                              Definition: Computer animation is a time depends phenome

Reflection, Determine the transformation matrix for the reflection, Compute...

Determine the transformation matrix for the reflection, Computer Graphics

Summary of graphic primitives, Summary of Graphic Primitives In this a...

Summary of Graphic Primitives In this all section, we have illustrated the basic graphic primitives that are line, point and circle; we have also illustrated both practical an

Graphics programming, Explain rubber-band interactive picture technique

Explain rubber-band interactive picture technique

Perspective projection, Perspective Projection 1. Perspective projectio...

Perspective Projection 1. Perspective projection gives more realistic appearance and uses the same principle as used in camera. 2. Perspective projection is not an affine tr

Reflection about a line - 2-d and 3-d transformations, Reflection about a L...

Reflection about a Line - 2-D and 3-D Transformations Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection

Line drawing - points and lines, Line Drawing - Points and lines Line ...

Line Drawing - Points and lines Line drawing is accomplished through computing the intermediate point coordinates along the line path between two given end points. Since, scre

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd