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Explain the differences among a general graphics system designed for a programmer and one designed for a specific application, such as architectural design? Basically, package
Define clipping and covering (exterior clipping)? Clipping is the process of cutting a graphics display to neatly fit a predefined graphics region or the view port. This is
Types of Animation: - Procedural Animation - Representational Animation - Stochastic Animation - Behavioura
Question 1: (a) What do you meant by the term typography and what is its main purpose? (b) Differentiate between typeface and font using examples. (c) Design knows many diffe
Scenes - polygon rendering and ray tracing methods In the context of ray tracing, a scene is a set of objects and light sources which will be viewed through a camera. All of
Trivial acceptance case of cohen sutherland line clippings Case 1: it is Trivial acceptance case whether the UDLR bit codes of the end points P, Q of a provided line is 0000
how you doing the graphic?
what is normalization transformation?why is it needed and important?give simple example also.
What is the maximum number of objects such can be handled via the depth/z- buffer algorithm? Solution : In z-buffer algorithm, an arbitrary number of objects can be handled sin
Sprite animation interactive, may be non rectangular (Computer games) In its simplest form it is a 2-D graphic object which moves across the display. Sprites frequently can hav
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