Important points about types of light resources, Computer Graphics

Assignment Help:

Important points about Types of light resources - illumination model

Note: While we see an opaque non-luminous object, we notice reflected light by one surface of the object. The whole reflected light is the sum of all contribution from light sources and the other reflecting surfaces in the scene. Hence a surfaces which is not directly exposed to a light resource may yet be visible if nearby objects are illuminated.

1910_Important Points about Types of  Light Resources.png

Figure: 1

By figure of 1 we can conclude about the expression i.e. specified below holds good in real life conditions

Light viewed from opaque non-luminous surface = Light from sources + Light from Other Surfaces

Because light sources are fairly dominant that is needed to establish realism in any graphic scene. Moreover, there are a variety of light sources, thus we require classifying them.

Sources of Light can be categorized as:

a) Point source            

b) Parallel Source        

c) Distributed Source


Related Discussions:- Important points about types of light resources

Dda, differentiate between dda and bresenhams line algorithm

differentiate between dda and bresenhams line algorithm

Negative accelerations - computer animation, Negative Accelerations - compu...

Negative Accelerations - computer animation In order to incorporate decreasing speed in an animation the time spacing between the frames must decrease, thus there exists lesser

2d shape primitives, 2D Shape Primitives You have already learnt to plo...

2D Shape Primitives You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input o

Crt, crt is an analog or digital device

crt is an analog or digital device

Variation of intensity - modeling and rendering, Variation of Intensity - M...

Variation of Intensity - Modeling and Rendering According to the phong model the variation of Intensity (I) along with α (since I α cos n α) is: i) for shiny surface (

Animator studio and elastic reality - computer animation, Animator Studio a...

Animator Studio and Elastic Reality - Computer Animation Animator Studio It is a cell animation program from AutoDesk. Its predecessor was Animator Pro for PC DOS. Anima

What is translation, What is translation?  Translation is the process o...

What is translation?  Translation is the process of changing the position of an object in a straight-line path from one coordinate location to another. Each point (x, y) in the

Orthographic and oblique projection - viewing transformation, Orthographic ...

Orthographic and Oblique Projection - Viewing Transformation Orthographic projection is the easiest form of parallel projection that is commonly utilized for engineering drawi

What is a spline, What is a spline?  To produce a smooth curve by a des...

What is a spline?  To produce a smooth curve by a designed set of points, a flexible strip called spline is used. Like spline curve can be mathematically explained with a piece

Interpolation of surface - polygon rendering, Interpolation of surface - Po...

Interpolation of surface - Polygon Rendering Interpolation of surface normals beside the polygonedge between two vertices is demonstrated above in the figure 15. Here the norm

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd