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Important points about Types of light resources - illumination model
Note: While we see an opaque non-luminous object, we notice reflected light by one surface of the object. The whole reflected light is the sum of all contribution from light sources and the other reflecting surfaces in the scene. Hence a surfaces which is not directly exposed to a light resource may yet be visible if nearby objects are illuminated.
Figure: 1
By figure of 1 we can conclude about the expression i.e. specified below holds good in real life conditions
Light viewed from opaque non-luminous surface = Light from sources + Light from Other Surfaces
Because light sources are fairly dominant that is needed to establish realism in any graphic scene. Moreover, there are a variety of light sources, thus we require classifying them.
Sources of Light can be categorized as:
a) Point source
b) Parallel Source
c) Distributed Source
Important points about the illumination Model An illumination model is also termed as lighting model and sometimes considered to as shading model, that is utilized to compute
For good understanding of the application of the rules specified above see the following figure, where the shaded region demonstrates the clipped polygon. Fi
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Steps uses in the Cohen Sutherland Line Clipping Algorithm are: Figure: Steps for Cohen Sutherland Line Clipping STEP 1: Input: x L , x R , y T , y B
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Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry
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