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Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface whi
Various ways of simulating motion:- - Zero Acceleration (Constant Speed) - Non-Zero Accelerations - Positive accelerations
Photo Editing Photo-editing programs are paint programs: it just like they comprise several sophisticated functions for altering images and for scheming aspects of the image,
Q. Describe briefly phong shading algorithm. OR Write short note on phong shading. Phong shading Phong shading or normal vector interpo
short note on shading
To prove ‾P (1) = p n Solution : since in the above case we determine each term excluding B n,n (u) will have numerous of (1 - u) i (i = 0 to n) consequently by using u = 1
Program of PERT in c language
Construction of an Isometric Projection - Transformation In this projection, the direction of projection i.e. d = (d 1 ,d 2 ,d 3 ) makes an identical angles with all the 3-pr
What is Aspect ratio? The ratio of vertical points to the horizontal points essential to produce length of lines in both directions of the screen is known as the Aspect ratio.
Basic Transformations - 2-d and 3-d Transformations Consider the xy-coordinate system upon a plane. An object or Obj in a plane can be identified as a set of points. All objec
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