Reflection and shear - output primitives, Computer Graphics

Assignment Help:

Reflection and Shear

There are a few important transformations which are not primitive in the sense that they can be expressed as compositions of translation, rotation and scaling. These transformations are used extensively in many application software using graphics.  Two such transformations are reflection and shear.  When you watch a cartoon animation movie for example, many a times you will find that shapes are deformed and a cartoon character is shaking like a pendulum standing at one place.  This is basically an application of a continuous shear transformation to give you the appearance of a shaking body.  Similarly you will find plenty of applications of reflection in many ad films, cartoon films and also in engineering design software.


Related Discussions:- Reflection and shear - output primitives

What is a dot size, What is a dot size? Dot size may be explained as th...

What is a dot size? Dot size may be explained as the diameter of a single dot on the devices output. Dot size is also known as the Spot size.

Shannon fano with the lempel ziv welsh algorithm, Question: (a) A stat...

Question: (a) A statistical encoding algorithm is being considered for the transmission of a large number of long text files over a public network. Part of the file content i

Steps of cohen sutherland line clipping algorithm, Cohen Sutherland line cl...

Cohen Sutherland line clipping algorithm The algorithm uses the following main steps Divide the entire plane into nine disjoint regions using the four window boundaries

Morphing - key frame systems, Morphing - Key Frame Systems Transformati...

Morphing - Key Frame Systems Transformation of object shapes from one form to the other is termed as morphing as short form of metamorphism. This method can be applied to any o

Write a c-code that plots an object on the window, Write a C-code that plot...

Write a C-code that plots an object on the window and on the user's click of mouse on the window, the object starts rotating continuously until the user presses the mouse again.

Proof of subsequent properties of bezier curves, Proof of subsequent proper...

Proof of subsequent properties of Bezier curves Note: Proof of subsequent properties of Bezier curves is left as a work out for the students P' (0) = n (p 1 - p 0 ) P

Hypertext, Hypertext: it is conceptually very similar as regular text: it ...

Hypertext: it is conceptually very similar as regular text: it can be stored, searched, read, or edited along with a significant difference: hypertext is text along with pointers

Specular reflection - polygon rendering & ray tracing method, Specular Refl...

Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed

Designing human Computer interface, I have an assignment to do & it''s due ...

I have an assignment to do & it''s due on Wednesday !

Scaling, uniform scaling and differential scaling with the help of diagram

uniform scaling and differential scaling with the help of diagram

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd