Reflection and shear - output primitives, Computer Graphics

Assignment Help:

Reflection and Shear

There are a few important transformations which are not primitive in the sense that they can be expressed as compositions of translation, rotation and scaling. These transformations are used extensively in many application software using graphics.  Two such transformations are reflection and shear.  When you watch a cartoon animation movie for example, many a times you will find that shapes are deformed and a cartoon character is shaking like a pendulum standing at one place.  This is basically an application of a continuous shear transformation to give you the appearance of a shaking body.  Similarly you will find plenty of applications of reflection in many ad films, cartoon films and also in engineering design software.


Related Discussions:- Reflection and shear - output primitives

Draw the letters s, Draw the letters S, P, R or U of English alphabet using...

Draw the letters S, P, R or U of English alphabet using multiple Bézier curves.  A complete code for plotting Bezier curves is given previously. There in the code, control point

Traditional animation techniques - computer animation, Traditional Animatio...

Traditional Animation Techniques - Computer Animation Before the advent of computer animation, each animation was done via hand that involves an enormous amount of work. You

Line drawing display - random scan display device, Line Drawing Display - R...

Line Drawing Display - Random Scan Display Device The display through this system is termed as Line Drawing Display. The sequence controls the subsequent stages, demonstrated

Ambient reflection-polygon rendering & ray tracing methods , Ambient Reflec...

Ambient Reflection-Polygon Rendering & Ray Tracing Methods When we go for the examiner of light effects, so surroundings play a significant role and it is assumed as there

Mpeg-1, MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is a...

MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an

Odd-even rule and non-zero winding number rule, What is the difference betw...

What is the difference between odd-even rule and non-zero winding number rule to identify interior regions of an object? Develop an algorithm for a recursive method for filling a 4

What is view distance, What is view distance?  The view plane normal ve...

What is view distance?  The view plane normal vector is a directed line segment from the view plane to the view reference point. The length of this directed line segment is ref

What is persistence, What is persistence? The time it takes the emitted...

What is persistence? The time it takes the emitted light from the screen to decompose one tenth of its original intensity is known as persistence.

Filled-area primitives - output primitives, Filled-Area Primitives  Fil...

Filled-Area Primitives  Filled-area primitives are one of the most important types of primitives used in Computer Graphics.  Basically filled-area primitives are meant to fill

Mathematics-applications for computer animation, Mathematics: There are so...

Mathematics: There are some area like Probability, combination, permutation, etc.,that can be well explained along with the help of animation, that helps in enhancing the learning

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd