General perspective transformation, Computer Graphics

Assignment Help:

General Perspective transformation w.r.t. an arbitrary center of projection

Suppose here that the COP is at C(a,b,c), as demonstrated in Figure.

By Figure, the vectors CP and CP' have the simila direction. The vector CP' is a factor of CP, which is CP'=α. CP

Hence, (x'-a)= α.(x-a)                                  z

(y'-b)= α.(y-b)

(z'-c)= α.(z-c)

1163_General Perspective Transformation.png

We know about the projection plane passing via a reference point R0(x0,y0,z0) and consisting a normal vector N= n1I+n2J+n3K, satisfies the subsequent equation:

n1.(x-x0)+n2.(y-y0)+n3.(z-z0)=0

When P'(x',y',z') lies upon this plane then we have:

n1.(x'-x0)+n2.(y'-y0)+n3.(z'-z0)=0

now substitute the value of x', y' and z' then we have:

α= (n1.(x0-a)+n2.(y0-b)+n3.(z0-c))/( n1.(x-a)+n2.(y-b)+n3.(z-c))

=((n1.x0+n2.y0+n3.z0)-(n1.a+n2.b+n3.c))/(n1.(x-a)+n2.(y-b)+n3.(z-c))

=(d0-d1)/(n1.(x-a)+n2.(y-b)+n3.(z-c))

=d/(n1.(x-a)+n2.(y-b)+n3.(z-c))

Currently,  d=d0-d1=  (n1.x0+n2.y0+n3.z0) - (n1.a+n2.b+n3.c)  shows  perpendicular distance from center of projection, C to the projection plane.

In order to determine the general perspective transformation matrix so we have to proceed as given here:

Translate COP, C (a, b, c) to the origin.  Now, R'0=(x0-a, y0-b, z0-c) turn sinto the reference point of the translated plane which is normal vector will remain similar.

By applying the general perspective transformation as Pper,N,R'o

Now translate the origin back to C as.

116_General Perspective Transformation 2.png

Here d = N.CR' 0 = d0 - d1 = (n1. x0 + n2. Y0 + n3.z0) - (n1.a+n2.b +n3.c)

= n1. (x0 - a) + n2. (y0 - b) + n3. (z0 - c)

And also d1 = n1.a + n2.b + n3.c


Related Discussions:- General perspective transformation

Fixed point scaling, what is fixed point scaling? how composit transformati...

what is fixed point scaling? how composit transformation techniques works on it

Potentially entering and leaving points - clipping, Potentially entering an...

Potentially entering and leaving points - P E and P L The intersection point of the line and window might be classified either like potentially leaving or entering. Before g

File formats that are used for bitmap data, File Formats that are used for ...

File Formats that are used for Bitmap Data Bitmap data can be saved in a wide variety of file formats are: • BMP: restricted file format that is not appropriate for use in

Compute the position of the car on the road, An animation demonstrates a ca...

An animation demonstrates a car driving along a road that is given by a Bezier curve along with the subsequent control points:  X k 0 5

Variation of intensity - modeling and rendering, Variation of Intensity - M...

Variation of Intensity - Modeling and Rendering According to the phong model the variation of Intensity (I) along with α (since I α cos n α) is: i) for shiny surface (

Basic ray tracing algorithm - polygon rendering, Basic Ray Tracing Algorith...

Basic Ray Tracing Algorithm - Polygon Rendering The Hidden-surface removal is the most complete and most versatile method for display of objects in a realistic fashion. The co

Panning and zooming a component, Panning and zooming Components (such as yo...

Panning and zooming Components (such as your Polybounce or Animation) is simply a matter of reFrameing the world window. To pan right or left horizontally, one shifts it in the pos

Different advertising hooks, Question: (a) Name two visual effects you...

Question: (a) Name two visual effects you would use to communicate: i. Good old days ii. Rebellion iii. Fear (b) Explain each of your answers given in section (a).

Design and label the pattern of the folding carton, Question : You have...

Question : You have been approached to design a ‘tuck top auto-lock bottom' carton package for a high-end cosmetic jar under the brand name ‘Beauty One'. Your client asked you

Describe the wiggler function in animation help, Question 1: (a) Descri...

Question 1: (a) Describe the term Mask Path and give brief steps how you could change a rectangle into a triangle with respect to time in AE CS3. (b) Expressions are ve

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd