Cases of the sutherland hodgman polygon clipping algorithm, Computer Graphics

Assignment Help:

Cases of the Sutherland Hodgman Polygon Clipping Algorithm

In order to clip polygon edges against a window edge we move from vertex Vi to the subsequent vertexVi+1 and choose the output vertex as per to four simple tests or rules or cases listed here in below:

Table: Cases of the Sutherland-Hodgman Polygon Clipping Algorithm

Case

Vi

Vi+1

Output Vertex

A

Inside window)

Inside

Vi+1

B

Inside

Outside

V'i   i.e  intersection of polygon and window edge

C

Outside

Outside

None

D

Outside

Inside

V'I  ; Vi+1

Conversely, the 4 possible Tests listed above to clip any polygon conditions are as mentioned here:

1) If both Input vertices are within the window boundary then only second vertex is added to output vertex list.

2) If first vertex is within the window boundary and the 2nd vertex is outside then, merely the intersection edge along with boundary is added to output vertex.

3) If both Input vertices are outside the window boundary then nothing is added to the output list.

4) If the first vertex is outside the window and the 2nd vertex is within window, then both the intersection points of the polygon edge along with window boundary and second vertex are added to output vertex list.

Here, we can utilize the rules cited above to clip a polygon properly. The polygon should be tested against each edge of the clip rectangle; new edges should be added and existing edges must be discarded, retained or divided. In fact this algorithm decomposes the problem of polygon clipping against a clip window in the same sub-problem where a sub-problem is to clip all polygon edges that is pair of vertices in succession against a particular infinite clip edge. The output is a set of clipped edges or pair of vertices which fall in the visible side along w.r.t. clip edge. Such set of clipped edges or output vertices are taken as input for the subsequent sub-problem of clip against the second window edge. Hence, identifying the output of the earlier sub-problem as the input, all of the sub-problems are solved in sequence, at last yielding the vertices which fall on or inside the window boundary. These vertices linked in order forms, the shape of the clipped polygon.


Related Discussions:- Cases of the sutherland hodgman polygon clipping algorithm

Write short notes on active and passive transformations, Write short notes ...

Write short notes on active and passive transformations?  In the active transformation the points x and x represent different coordinates of the similar coordinate system. Here

Exam, do you remember how you to work the computer graphics

do you remember how you to work the computer graphics

Advertising-applications for computer animation, Advertising: One of the m...

Advertising: One of the most well known uses for computer animation is in television advertising. Many of the models which the commercials would call for would be extremely compli

What are the advantages of electrostatic plotters, What are the advantages ...

What are the advantages of electrostatic plotters?  They are faster than pen plotters and very high quality printers. Recent electrostatic plotters contain a scan-conv

Distinguish between bitblt and pixblt, Distinguish between bitBlt and pixBl...

Distinguish between bitBlt and pixBlt?  Raster functions that manipulate rectangular pixel arrays are usually referred to as raster ops. Moving a block of pixels from one locat

Types of light resources - illumination model, Types of Light Resources - i...

Types of Light Resources - illumination Model Let us discuss about the types of light resources. The light sources can not merely be natural like light from Sun or Moon or Sta

Write a note on mpeg-2, Question 1 Write a note on digitizers Quest...

Question 1 Write a note on digitizers Question 2 Discuss on line drawing algorithm Question 3 Explain 3D viewing Question 4 Explain different types of cohe

Features for good 3-dimentional modeling , Features for good 3-Dimentional ...

Features for good 3-Dimentional modeling software are as: Multiple windows which permit you to view your model in each dimension. Capability to drag and drop primitive

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd