Cases of the sutherland hodgman polygon clipping algorithm, Computer Graphics

Assignment Help:

Cases of the Sutherland Hodgman Polygon Clipping Algorithm

In order to clip polygon edges against a window edge we move from vertex Vi to the subsequent vertexVi+1 and choose the output vertex as per to four simple tests or rules or cases listed here in below:

Table: Cases of the Sutherland-Hodgman Polygon Clipping Algorithm

Case

Vi

Vi+1

Output Vertex

A

Inside window)

Inside

Vi+1

B

Inside

Outside

V'i   i.e  intersection of polygon and window edge

C

Outside

Outside

None

D

Outside

Inside

V'I  ; Vi+1

Conversely, the 4 possible Tests listed above to clip any polygon conditions are as mentioned here:

1) If both Input vertices are within the window boundary then only second vertex is added to output vertex list.

2) If first vertex is within the window boundary and the 2nd vertex is outside then, merely the intersection edge along with boundary is added to output vertex.

3) If both Input vertices are outside the window boundary then nothing is added to the output list.

4) If the first vertex is outside the window and the 2nd vertex is within window, then both the intersection points of the polygon edge along with window boundary and second vertex are added to output vertex list.

Here, we can utilize the rules cited above to clip a polygon properly. The polygon should be tested against each edge of the clip rectangle; new edges should be added and existing edges must be discarded, retained or divided. In fact this algorithm decomposes the problem of polygon clipping against a clip window in the same sub-problem where a sub-problem is to clip all polygon edges that is pair of vertices in succession against a particular infinite clip edge. The output is a set of clipped edges or pair of vertices which fall in the visible side along w.r.t. clip edge. Such set of clipped edges or output vertices are taken as input for the subsequent sub-problem of clip against the second window edge. Hence, identifying the output of the earlier sub-problem as the input, all of the sub-problems are solved in sequence, at last yielding the vertices which fall on or inside the window boundary. These vertices linked in order forms, the shape of the clipped polygon.


Related Discussions:- Cases of the sutherland hodgman polygon clipping algorithm

What do you understood by the term graphic primitives, 1. What do you unde...

1. What do you understood by the term graphic primitives? Ans. Graphic primitives are the basic graphic objects that can be united in any number and method to produce a new i

Computer Architecture, How many 128 x 8 RAM chips are needed to provide a m...

How many 128 x 8 RAM chips are needed to provide a memory capacity of 4096 16 bits?

List out the merits of plasma panel display, List out the merits of Plasma ...

List out the merits of Plasma panel display?  Merits  Refreshing is not needed Produce a very steady image free of Flicker Less bulky than a CRT. Demerits

Mpeg-2 , MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is ...

MPEG-2 : MPEG-2 that is Moving Picture Experts Group format 2 is the standard used through DVD and is of a much higher quality than MPEG- 1. This format gives for 720 x 480 resolu

Poser - software to generate computer animations, Poser - software to gener...

Poser - software to generate computer animations Poser: Poser through Curious Labs Creates 3-dimentaional complex models which you can view from any angle, distance o

Essential elements for the raster scan display, Essential Elements for the ...

Essential Elements for the Raster Scan Display Three elements are essential for the raster scan display. They are as: 1) The Frame Buffer that is also termed as the Refresh

Z-buffer, describe z-buffer algorithm removing hidden surface

describe z-buffer algorithm removing hidden surface

Parallel projection - viewing transformation, Parallel Projection - viewing...

Parallel Projection - viewing transformation Parallel projection methods are utilized by engineers to make working drawings of an object that preserves its true shape. In t

Soft image and strata studio - computer animation, Soft Image and Strata ...

Soft Image and Strata Studio - Computer Animation SoftImage It is the one of most well known computer animation software packages. It is used in several top production

Trivial acceptance case of cohen sutherland line clippings, Trivial accepta...

Trivial acceptance case of cohen sutherland line clippings Case 1: it is Trivial acceptance case whether the UDLR bit codes of the end points P, Q of a provided line is 0000

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd