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Polygon Tables - curves and surfaces
All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set of vertex coordinates and related attribute parameters such attributes may be colour, contrast and shading. Most systems utilize tables to store the information entered for all polygon and it's the data in these tables utilized for subsequent processing, manipulation and display of the objects in the scene. Since the data required being stored for an object in the scene engages both the geometric information and attributes related with the object.
Explore and understand light field. Checking out one of the image libraries. 1. You can modify existing source code, or develop your own to achieve light field rendering; 2.
What is orthographic oblique projection? When the direction of the projection is not normal (not perpendicular) to the view plane then the projection is called as oblique proj
What is uniform rational splines
Various ways of simulating motion:- - Zero Acceleration (Constant Speed) - Non-Zero Accelerations - Positive accelerations
Benefits of Computer Simulation The benefit of Simulation is: even for simply solvable linear systems: a uniform model execution technique can be utilized to resolve a large v
Space Exploration: now, the farthest point far away from earth which the human was on the moon, although we continually want to learn more. A trip by a human to the other planet w
Perspective Distortion - Polygon Rendering and Ray Tracing Methods Anomalies are introduced since interpolation is performed after perspective transformation in the 3-D scree
Adavantage and disadvantages of DDA and Bresenhams line drawing algorithm
Types of Refresh Monitors - Raster Scan and Random Scan There are two types of refresh monitors, i.e. the Raster Scan and Random Scan that will be illustrated separately.
Interpolation of surface - Polygon Rendering Interpolation of surface normals beside the polygonedge between two vertices is demonstrated above in the figure 15. Here the norm
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