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Polygon Tables - curves and surfaces
All polygons are analogous to a graph G (V, E). Remember that the analogy in which a polygon surface can be specified along with as a set of vertex coordinates and related attribute parameters such attributes may be colour, contrast and shading. Most systems utilize tables to store the information entered for all polygon and it's the data in these tables utilized for subsequent processing, manipulation and display of the objects in the scene. Since the data required being stored for an object in the scene engages both the geometric information and attributes related with the object.
3-D Transformation The capability to represent or display a three-dimensional object is basically to the knowing of the shape of that object. Moreover, the capability to rotat
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Rigid body or Non-Rigid body Transformations 2D transformations can be classified as rigid body or non-rigid body transformations. Rigid body transformations keep the shape and
Q. What do you mean by image precision and object precision? Describe z- buffer algorithm for visible surface detection. OR What do you mean by image precision and obj
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what is the opengl code for tcp connection?
Write a C-code for an interactive program which allows a user to draw a polygon object in a window and then gives various choices of geometric transformations on the polygon. Once
Suggest a method to draw an object as in figure using four Bézier curves of suitable degree Answer: Employ four quartic Bézier curves with the endpoint of one as the initial poi
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