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Phong shading OR Normal Vector Interpolation Shading
In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon surface is to interpolate normal vectors and then apply illumination model to all surface. This perfect method was specified by Phong and this leads to Phong shading at Normal vector interpolation shading.
Scientific Visualization This is complex for the human brain to create sense out of the large volume of numbers produced through a scientific computation. Statistical and nume
explain constraints
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