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What is the maximum number of objects such can be handled via the depth/z- buffer algorithm? Solution : In z-buffer algorithm, an arbitrary number of objects can be handled sin
Question 1 How does GIS differ from traditional Maps? Explain Question 2 Explain vector data model with examples Question 3 What is spatial analysis? explain
computer animation Note : This is to be noticed that computer animation can also be produced by changing camera parameters as its position, orientation and focal length, as w
what is physx.?
Explain depth buffer method
how can I draw a flower.
Reflection and Types of Reflection Reflection and its types: Reflection: this is the phenomenon of bouncing back of light; such phenomenon obeys laws of Reflec
what is motion specification?
Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour
Global illumination model -polygon rendering This illumination model adds to the local model the light which is reflected from the other surfaces to the current surface. This
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