Knowledge Management, Computer Graphics

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Y-shear about the origin - 2-d and 3-d transformations, y-shear about the o...

y-shear about the origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, through the specified scale parameter 'b'. that

Audio file formats, Audio File Formats: It is a container format for ...

Audio File Formats: It is a container format for storing audio data in a computer system. Many file formats are there for storing audio files. The common approach towards

Derive the single combined transformation matrix, A 2D geometric shape is r...

A 2D geometric shape is rotated about a point with coordinates (1,2)  by 90°  in a clockwise direction.  Then, the shape is scaled about the same point in the x-coordinate by 2 tim

Light sources - polygon rendering and ray tracing methods, Light Sources - ...

Light Sources - polygon rendering and ray tracing methods Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sour

Depth-buffer (or z-buffer) method , Depth-buffer (or z-buffer) Method ...

Depth-buffer (or z-buffer) Method  Z-buffer method is a fast and easy technique for specifying visible-surfaces. Z-buffer method is also termed to as the z-buffer method, as

Photoshop, What is the best selection method in photoshop

What is the best selection method in photoshop

Mpeg-1, MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is a...

MPEG-1 : MPEG-1 that is Moving Picture Experts Group format 1 is an industry standard encoding format that is broadly used. Its normal format is a frame size of about 352 x 240 an

What is computer-aided design, What is CAD Drawings created with Comput...

What is CAD Drawings created with Computer-Aided Design (CAD) tools, which were introduced in  the 1960s, represented tremendous productivity gains over paper drawings, such as

What is translation, What is translation?  Translation is the process o...

What is translation?  Translation is the process of changing the position of an object in a straight-line path from one coordinate location to another. Each point (x, y) in the

Unrepresentative vertex normals - modeling and rendering, Unrepresentative ...

Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex

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