Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
Illustration 1: How does the z-buffer algorithm find out which surfaces are hidden?
Solution: Depth or Z-buffer algorithm employs a two buffer area each of two-dimensional array, one z-buffer that stores the depth value at every pixel position (x,y), the other frame- buffer that stores the intensity values of the visible surface. From setting initial values of the z-buffer to several large number that frequently the distance of back clipping plane, the matter of determining such surfaces are closer is decreased to simply comparing the present depth values saved in the z-buffer at pixel (x,y) with the newly computed depth value at pixel (x,y). If this new value is less than represent depth-buffer value, this value replaces the value saved in the z-buffer and the pixel color value is altered to the color of the new surface.
"Random Painter" uses an array to store a collection of randomly coloured shapes, either squares or circles as filled shapes or outlines. Using an array imposes severe limitati
functions of valuator
Write a function that computes the area of a triangle given the length of its three sides as parameters (see Programming Exercise 9 from Chapter 3). Use your function to augment tr
what is ray tracing algorithm in hidden surface removal
Stochastic Animation - Computer Animation This utilizes stochastic processes that are a stochastic process can be identified as a random function. Such randomness could be in
State the Areas of use of data goggles Entertainment Used in television/films as special effects (for example "holodeck" in Star Trek: The Next Generation and Brazilian
What is vanishing point and view reference point? The perspective projections of any set of parallel lines that are not parallel to the projection plane converge to appoint cal
Global illumination model -polygon rendering This illumination model adds to the local model the light which is reflected from the other surfaces to the current surface. This
Write short notes on rendering bi-cubic surface patches of constant u and v method? The simple way is to draw the iso-parmetric lines of the surface. Discrete approximations t
Algorithms for filled-area primitives These algorithms are classified into two categories (i) Scan line algorithms (ii) Seed fill algorithms.
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd