Estimate general light such as bouncing around scene, Computer Graphics

Assignment Help:

identify a sphere along with a light source above it; hence its lower half will not be illuminated. In practice in a actual scene this lower half would be partially illuminated through light which had been reflected from the other objects. This consequence is approximated in a local illumination model via adding a term to estimate this general light such is 'bouncing' around the scene. This term is termed as the ambient reflection term and is modeled through a constant term. Again the amount of ambient light reflected is dependent upon the properties of the surface. This is to be noticed that if Ia → intensity of ambient light; Ka → property of material as Ambient reflection coefficient ka , 0 < ka < 1 then consequential reflected light is a constant for all surfaces individual of viewing direction and spatial orientation of surface.

As like:     

Ia → Intensity of ambient light.

I → Intensity of reflected ambient light

This is assumed here Ia ≠ 0 (Q Ia = 0 ⇒ such does not exit any light)

I a Ia ⇒ I = Ka Ia;

Ka → constant; 0 ≤ Ka ≤ 1

Ka = 0 ⇒ object has absorbed the entire incident light. Ka = 1 ⇒ object has reflected the entire incident light.

0 ≤Ka ≤1 ⇒ object has reflected several and absorbed light.


Related Discussions:- Estimate general light such as bouncing around scene

B splines, What is uniform rational splines

What is uniform rational splines

Three dimensions, A triangle is having the vertices A(0,0) B(1,2) and C (5,...

A triangle is having the vertices A(0,0) B(1,2) and C (5,2).Magnify the triangle to thrice it''s size while keeping C(5,2) fixed

Scan conversion - 2d shape primitives, Scan conversion: For display of...

Scan conversion: For display of a continuously defined object, a method to map a continuous abstract object or shape into a discrete plane of computer display is needed.  This

What do you understand by the term image compositing, Question 1: (a) E...

Question 1: (a) Explain in detail what you understand by the term image compositing and where it is more often used? (b) You are given 3-5 images to make a photo montage/ima

Buffer areas required for z-buffer algorithm, Buffer Areas Required For Z-B...

Buffer Areas Required For Z-Buffer Algorithm For applying z-buffer algorithm, we need two buffer areas or two 2-Dimentional arrays: 1) Depth-buffer [i,j], to sa

Number system, Perform the indicated base conversions 548 to base 5

Perform the indicated base conversions 548 to base 5

Scan line polygon fill and seed fill or flood fill algorithm, 1.   Distingu...

1.   Distinguish among Scan line polygon fill and Seed fill or Flood fill algorithm? Scan Line Polygon Flood Fill Algorithms ?1. This

X-shear regarding the origin - 2-d and 3-d transformations, X-shear Regardi...

X-shear Regarding the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') in the x-direction, via the given scale parameter 'a',that is,

Midpoint circle generation algorithm - 2d shape primitives, Midpoint Circle...

Midpoint Circle Generation Algorithm   Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra

Drawing program with object- oriented design, For this assignment, you will...

For this assignment, you will add to the drawing program new features that are similar to features that you already have. Apply object-oriented design concepts such as inheritance

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd