Determine how many key frames does one minute animation film, Computer Graphics

Assignment Help:

How many key frames does one minute animation film order along with no duplications need if there are five in among for each pair of key frames?

 Solution: One minute = 60 seconds

                Number of frames needed per second = 24

                Number of   among frames = 5

                Number of frames needed in entire film= (24*60)/5=288

 That is we would require 288 key frames for one minute animation film if the number of in-among frames is 5.


Related Discussions:- Determine how many key frames does one minute animation film

What do you understand by the term contone, Question : (a) What do you...

Question : (a) What do you understand by the term ‘contone'? (b) What are spot colours? (c) You have been asked to prepare an artwork (a magazine) to send to a printer.

Remote sensing packages-Image processing, Remote Sensing Packages: general...

Remote Sensing Packages: generally utilized software illustration is-" ERDAS" Characteristics: I.Best suitable for satellite imagery system. II. ERDAS uses geo-spatial in

Xy-shear about the origin - 2-d and 3-d transformations, xy-Shear about the...

xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a

Important points for key frame systems - computer animation, Important poin...

Important points for Key Frame Systems - Computer Animation In key frame systems the "in-between" "tweening" or frames can be created from the specification of two or more key

Graphics hardware - computer aided design, Graphics Hardware - Computer aid...

Graphics Hardware - Computer aided Design Despite with which advance graphic software you are working along with, if your output device is not well or hardware handling which

What is scaling, What is scaling?  The scaling transformations changes...

What is scaling?  The scaling transformations changes the shape of an object and can be carried out by multiplying every vertex (x,y) by scaling factor Sx, Sy where Sx is the

Z- buffer algorithm, Q.   Describe the z- Buffer algorithm for hidden surfa...

Q.   Describe the z- Buffer algorithm for hidden surface removal. Ans. Z- buffer method: This method compares surface depths at each pixel position on the projection plane. T

Explain reflection, What is reflection?  The reflection is actually the...

What is reflection?  The reflection is actually the transformation that produces a mirror image of an object. For this use some angles and lines of reflection.

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd