Design a game using graphical user interface, Computer Graphics

Assignment Help:

BlackJack is a popular card game played in many casinos. The player plays against the dealer aiming to reach 21 points, or a score higher than the dealer without exceeding 21. The values of the cards in Blackjack are as follows: Ace can be either 1 or 11 points (player's choice), face card (i.e., Jack, Dame, and King) are 10 points, and all the remaining cards have their scores equal to their numbers (e.g., 2 is 2, 3 is 3, and so on). The game can be played with one or several decks of 52 cards. In our version of Blackjack, we will use a single deck of 52 cards.

In this assignment you will implement a simplified version of Blackjack, which is as follows. The player and the dealer are initially dealt 2 cards each with one of the dealer's card (called a hole card) being dealt face-down, and the other one face up. Both of the player's cards are being dealt face-up. The player can then choose to ask the dealer to repeatedly hit his hand by dealing him one card at a time until either the value of the player's hand exceeds 21, in which case the player is "busted", and loses immediately, or the player decides to "stand". If the player stands, the dealer reveals its hole card, and proceeds by dealing himself more cards until the value of his hand is 17 or higher. At this point, if the value of the dealer's hand is higher than 21, then the dealer is busted, and loses immediately. Otherwise, the values of the player's and the dealer's hands are compared against each other, and the hand with the higher value wins. The ties are resolved in favor of the dealer.

The game's graphical user interface (GUI) is already implemented by code in the template, and will appear on the screen when you run it.

The game's GUI consists of the following elements:

  • three buttons: "Deal", "Hit", and "Stand",
  • text labels for displaying the score,
  • text labels demarcating the player's and dealer's areas of the game table.

Focus on the code appearing in the following four classes: Card, Deck, Hand, and BlackJack (which is the main game's class). 
First, review the class definitions for Card and Hand. Note that a hand is modeled as a linked list of cards. Implement the following methods of the Hand class:

  • addCard: adds a card to the hand
  • Value: returns the total value of the cards in the hand
  • Busted: returns true if and only the hand's total value exceeds 21

 


Related Discussions:- Design a game using graphical user interface

Remark for the bresenham line generation algorithm, Remark for the Bresenha...

Remark for the Bresenham Line Generation Algorithm Remark: The algorithm will be properly the same if we suppose | m | Algorithm | m | (a) Input two line endi

Midpoint circle generation algorithm, Midpoint circle generation algorithm ...

Midpoint circle generation algorithm This makes use of a circle function. Based on this circle function, a decision parameter is created which is used to decide successive pixe

Functions available in animation packages, Functions Available in Animation...

Functions Available in Animation Packages Some broad functions available in animation packages are as: Object Function to manage and store the object database , where

Scenes - polygon rendering and ray tracing methods, Scenes - polygon render...

Scenes - polygon rendering and ray tracing methods In the context of ray tracing, a scene is a set of objects and light sources which will be viewed through a camera. All of

Rotation about an arbitrary axis, Rotation about an arbitrary axis Rota...

Rotation about an arbitrary axis Rotation about an arbitrary axis is a composition of several rotations and translation operations. What you need to do is the following:  a)

What happens while two polygons have similar z value , What happens while t...

What happens while two polygons have similar z value and the z-buffer algorithm is utilized? Solution : z-buffer algorithms, varies colors at a pixel if z(x,y)

Unrepresentative vertex normals - modeling and rendering, Unrepresentative ...

Unrepresentative vertex normals - Modeling and Rendering Calculated vertex normals may not adequately present the surface's geometry. For illustration, if we calculate vertex

Object oriented tools, Object Oriented Tools: In such authoring systems, m...

Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are pa

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd