Design a game using graphical user interface, Computer Graphics

Assignment Help:

BlackJack is a popular card game played in many casinos. The player plays against the dealer aiming to reach 21 points, or a score higher than the dealer without exceeding 21. The values of the cards in Blackjack are as follows: Ace can be either 1 or 11 points (player's choice), face card (i.e., Jack, Dame, and King) are 10 points, and all the remaining cards have their scores equal to their numbers (e.g., 2 is 2, 3 is 3, and so on). The game can be played with one or several decks of 52 cards. In our version of Blackjack, we will use a single deck of 52 cards.

In this assignment you will implement a simplified version of Blackjack, which is as follows. The player and the dealer are initially dealt 2 cards each with one of the dealer's card (called a hole card) being dealt face-down, and the other one face up. Both of the player's cards are being dealt face-up. The player can then choose to ask the dealer to repeatedly hit his hand by dealing him one card at a time until either the value of the player's hand exceeds 21, in which case the player is "busted", and loses immediately, or the player decides to "stand". If the player stands, the dealer reveals its hole card, and proceeds by dealing himself more cards until the value of his hand is 17 or higher. At this point, if the value of the dealer's hand is higher than 21, then the dealer is busted, and loses immediately. Otherwise, the values of the player's and the dealer's hands are compared against each other, and the hand with the higher value wins. The ties are resolved in favor of the dealer.

The game's graphical user interface (GUI) is already implemented by code in the template, and will appear on the screen when you run it.

The game's GUI consists of the following elements:

  • three buttons: "Deal", "Hit", and "Stand",
  • text labels for displaying the score,
  • text labels demarcating the player's and dealer's areas of the game table.

Focus on the code appearing in the following four classes: Card, Deck, Hand, and BlackJack (which is the main game's class). 
First, review the class definitions for Card and Hand. Note that a hand is modeled as a linked list of cards. Implement the following methods of the Hand class:

  • addCard: adds a card to the hand
  • Value: returns the total value of the cards in the hand
  • Busted: returns true if and only the hand's total value exceeds 21

 


Related Discussions:- Design a game using graphical user interface

Scan conversion - 2d shape primitives, Scan conversion: For display of...

Scan conversion: For display of a continuously defined object, a method to map a continuous abstract object or shape into a discrete plane of computer display is needed.  This

Raster and random scan displays - hardware primitive, Raster and random sca...

Raster and random scan displays In Raster scan displays, whole screen is refreshed a number of times in a second to keep the picture visible on the screen. This is called refre

Line drawing - points and lines, Line Drawing - Points and lines Line ...

Line Drawing - Points and lines Line drawing is accomplished through computing the intermediate point coordinates along the line path between two given end points. Since, scre

Image classification, The image classification is the process to categorize...

The image classification is the process to categorize images into one of several classes or categories. In this project, there are seven categories (Piano, Kangaroo, Strawberry, Su

What do you mean by scan conversion, What do you mean by scan conversion?  ...

What do you mean by scan conversion?  A main task of the display processor is digitizing a picture definition given in an application program into a set of pixel-intensity valu

Explain bresenham''s circle drawing algorithm, Question 1 Explain Bresenha...

Question 1 Explain Bresenham's Circle Drawing Algorithm Question 2 Derive the matrix for inverse transformation Question 3 Discuss the following Raster Graphic Algorithm

Interrupts - event driven devices, Interrupts - Event driven devices ...

Interrupts - Event driven devices Interrupts: An option to polling is the interrupt feature. The device sends an interrupt signal to the processor while an event happens. T

Applications that can handle bitmap data, Applications that can handle Bitm...

Applications that can handle Bitmap Data Hundreds of applications are there in the market which can be used to modify or make bitmap data. For illustration: Adobe Photo Shop, C

Functions available in animation packages, Functions Available in Animation...

Functions Available in Animation Packages Some broad functions available in animation packages are as: Object Function to manage and store the object database , where

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd