Design a game using graphical user interface, Computer Graphics

Assignment Help:

BlackJack is a popular card game played in many casinos. The player plays against the dealer aiming to reach 21 points, or a score higher than the dealer without exceeding 21. The values of the cards in Blackjack are as follows: Ace can be either 1 or 11 points (player's choice), face card (i.e., Jack, Dame, and King) are 10 points, and all the remaining cards have their scores equal to their numbers (e.g., 2 is 2, 3 is 3, and so on). The game can be played with one or several decks of 52 cards. In our version of Blackjack, we will use a single deck of 52 cards.

In this assignment you will implement a simplified version of Blackjack, which is as follows. The player and the dealer are initially dealt 2 cards each with one of the dealer's card (called a hole card) being dealt face-down, and the other one face up. Both of the player's cards are being dealt face-up. The player can then choose to ask the dealer to repeatedly hit his hand by dealing him one card at a time until either the value of the player's hand exceeds 21, in which case the player is "busted", and loses immediately, or the player decides to "stand". If the player stands, the dealer reveals its hole card, and proceeds by dealing himself more cards until the value of his hand is 17 or higher. At this point, if the value of the dealer's hand is higher than 21, then the dealer is busted, and loses immediately. Otherwise, the values of the player's and the dealer's hands are compared against each other, and the hand with the higher value wins. The ties are resolved in favor of the dealer.

The game's graphical user interface (GUI) is already implemented by code in the template, and will appear on the screen when you run it.

The game's GUI consists of the following elements:

  • three buttons: "Deal", "Hit", and "Stand",
  • text labels for displaying the score,
  • text labels demarcating the player's and dealer's areas of the game table.

Focus on the code appearing in the following four classes: Card, Deck, Hand, and BlackJack (which is the main game's class). 
First, review the class definitions for Card and Hand. Note that a hand is modeled as a linked list of cards. Implement the following methods of the Hand class:

  • addCard: adds a card to the hand
  • Value: returns the total value of the cards in the hand
  • Busted: returns true if and only the hand's total value exceeds 21

 


Related Discussions:- Design a game using graphical user interface

Parallel projection - viewing transformation, Parallel Projection - viewing...

Parallel Projection - viewing transformation Parallel projection methods are utilized by engineers to make working drawings of an object that preserves its true shape. In t

What is a blobby object, What is a Blobby object?  Some objects do not ...

What is a Blobby object?  Some objects do not handle a fixed shape, but change their surface characteristics in sure motions or when in proximity to other objects. That is call

Polygon or area clipping algorithm, Polygon or Area Clipping Algorithm - Su...

Polygon or Area Clipping Algorithm - Sutherland-Hodgman Algorithm There are different algorithms as Liang-Barsky, Line clipping, Weiler-Atherton Polygon Clipping,

Construction of an isometric projection - transformation, Construction of a...

Construction of an Isometric Projection - Transformation In this projection, the direction of projection i.e. d = (d 1 ,d 2 ,d 3 ) makes an identical angles with all the 3-pr

Dda or digital differential analyzer algorithm, DDA or Digital Differential...

DDA or Digital Differential Analyzer Algorithm - Line generation algorithms From the above discussion we get that a Line drawing is accomplished through calculating intermedi

Derive the single combined transformation matrix, A 2D geometric shape is r...

A 2D geometric shape is rotated about a point with coordinates (1,2)  by 90°  in a clockwise direction.  Then, the shape is scaled about the same point in the x-coordinate by 2 tim

What is scaling and shearing, What is scaling and shearing? The scaling...

What is scaling and shearing? The scaling transformations alters the shape of an object and can be carried out  by multiplying every vertex (x,y) by scaling factor Sx, Sy where

Pcs or personal computers really - hardware for animation, PCs or Personal ...

PCs or Personal Computers Really - Hardware for Animation  these are really versatile machines that have been around for years. PCs are the favorite of many computer users, due

Essential elements for the raster scan display, Essential Elements for the ...

Essential Elements for the Raster Scan Display Three elements are essential for the raster scan display. They are as: 1) The Frame Buffer that is also termed as the Refresh

Education and training, explain in detail the application of computer graph...

explain in detail the application of computer graphics in education and training?

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd