Definitions of hypermedia, Computer Graphics

Assignment Help:

 

Definitions of Hypermedia

  • It is a term created through Ted Nelson in the year 1970. It utilized as a logical extension of the term hypertext, wherein graphics, video, audio, plain, text and hyperlinks intertwine to produce a usually non-linear medium of information. It contrasts along with multimedia that, although often able of random access in terms of the physical medium, is fundamentally linear in nature. The dissimilarity should also be noticed along with hyper-graphics or super-writing that is a Lettrist form from the year 1950s that systemizes creativity across disciplines.

A typical illustration of hypermedia is World Wide Web, while, a movie on a CD or DVD is an illustration of standard multimedia. The dissimilarity between the two can often does blur based on how an exacting technological medium is implemented. The initial hypermedia system was the Aspen Movie Map.

 


Related Discussions:- Definitions of hypermedia

Advertising-applications for computer animation, Advertising: One of the m...

Advertising: One of the most well known uses for computer animation is in television advertising. Many of the models which the commercials would call for would be extremely compli

Terms, composite transformation

composite transformation

Fixed point scaling, what is fixed point scaling? how composit transformati...

what is fixed point scaling? how composit transformation techniques works on it

Write c program which takes points as input from mouse click, Write a C pro...

Write a C program which takes points as input from mouse clicks (left button) and then performs an action.  Apply your program to generate a closed polygon as follows: Every time a

What is the difference between kerning and tracking, QUESTION (a) What ...

QUESTION (a) What is the difference between kerning and tracking? (b) What is the advantage of creating colours in the Swatches panel instead of the Colour panel? (c) Wha

Introduction of viewing transformations, Introduction of Viewing  Transfor...

Introduction of Viewing  Transformations Projection is fundamentally a transformation or mapping of 3D objects upon 2D screen. Projection is mostly categorised in Para

Reflecting the ball off of a polyline, To reflect the ball off of the polyl...

To reflect the ball off of the polyline, we need to re?ect it off of the segment that had the minimum thit. But the reflection computation depends only on t hit , n, P and v, so th

Computer Architecture, How many 128 x 8 RAM chips are needed to provide a m...

How many 128 x 8 RAM chips are needed to provide a memory capacity of 4096 16 bits?

2-d viewing and clipping - raster graphics and clipping, 2-D Viewing and C...

2-D Viewing and Clipping - Raster Graphics and  Clipping In the previous two units of this block, we illustrated the basic elements of computer graphics, that is, the hardware

Projections - 3d primitive and composite transformations, Projections W...

Projections When all display devices are 2D, you need to devise methods that give a realistic view of a 3D scene onto 2D display. With more and more devices coming in the marke

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd