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Clipping and 3D Primitives
This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objects not in the window frame to be plotted on a display device. This simple concept has far reaching consequences in computer animation and especially in video games which is a fast growing industry. Good clipping strategy is critically important for speeding up the rendering of the current scene and hence plays a crucial role in maximizing game's performance and visual quality.
Aspect ratio - Display Devices Ratio of vertical points to horizontal points necessary to produce equal length lines in both directions on the screen. For example, in a CRT mon
Two-Dimensional Geometric Transformations When a real life object is modelled using shape primitives, there are several possible applications. You may be required to do furth
Historical method - Oral tradition: Only the teacher was the source of information The teacher treated as a role model. The teacher was the main resource to meet indiv
Ray Tracing - polygon rendering and ray tracing methods "Ray tracing" is a technique of following the light by the eye to the light source. While ray casting only relates its
Ellipse Generation Algorithm You know that a circle is symmetric in all the octants, while ellipse is symmetric with respect to four quadrants. Therefore, to draw an ellipse,
Specular Reflection - Polygon Rendering & Ray Tracing Methods Specular reflection is while the reflection is stronger in one viewing direction that is a bright spot, termed
QUESTION (a) Suppose that you have been assigned to re-engineer the existing systems for a company. Do you think that design patterns can be applied to these existing systems?
Graphic Interchange Format (GIF): The Graphic Interchange Format is an efficient implies to transmit images across data networks. In the early 1990 year the original designers of
one word qustion
Properties of Perspective projections - Transformation 1) Faraway objects seem smaller. 2) Straight lines are projected to straight lines. 3) Let line 1 and 2 is two s
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