Clipping and 3d primitives, Computer Graphics

Assignment Help:

Clipping and 3D Primitives

This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objects not in the window frame to be plotted on a display device.  This simple concept has far reaching consequences in computer animation and especially in video games which is a fast growing industry.  Good clipping strategy is critically important for speeding up the rendering of the current scene and hence plays a crucial role in maximizing game's performance and visual quality.


Related Discussions:- Clipping and 3d primitives

Lossy audio formats, Lossy Audio Formats: These are based on sound models ...

Lossy Audio Formats: These are based on sound models which eliminate audio data such humans cannot or can hardly hear, for example: a low volume sound after a large volume sound.

Midpoint circle generation algorithm - 2d shape primitives, Midpoint Circle...

Midpoint Circle Generation Algorithm   Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra

Multimedia applications, Multimedia Applications: The term itself clarifies...

Multimedia Applications: The term itself clarifies; this is a combination of various Medias of communication as text, graphic, audio and so on. Currently this field of multimedia i

Projections - 3d primitive and composite transformations, Projections W...

Projections When all display devices are 2D, you need to devise methods that give a realistic view of a 3D scene onto 2D display. With more and more devices coming in the marke

Line drawing algorithm, when dda line drawing algorithm is more efficient t...

when dda line drawing algorithm is more efficient than bresenhem line drawing algorithm?

Advantages of scan line algorithm, Advantages of Scan line Algorithm:  ...

Advantages of Scan line Algorithm:   This time and always we are working along with one-dimensional array as: x[0...x_max] for color not a 2D-array like in Z-buffer algorithm.

Boundary-fill algorithm or flood-fill algorithm , boundary-fill algorithm o...

boundary-fill algorithm or flood-fill algorithm As you saw the implementation of scan line polygon fill requires that boundaries should be straight line segments.  The seed fi

Important points for bresenham line generation algorithm, Important points ...

Important points for Bresenham Line Generation Algorithm Note: Bresenhams algorithm is generalised to lines along with arbitrary slopes with identifying the symmetry

Line generation algorithms - graphic primitives, Line Generation Algorithms...

Line Generation Algorithms - Graphic Primitives In previous section we have discussed the case of frame buffer, here information regarding the image to be projected upon the

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd