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Clipping and 3D Primitives
This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objects not in the window frame to be plotted on a display device. This simple concept has far reaching consequences in computer animation and especially in video games which is a fast growing industry. Good clipping strategy is critically important for speeding up the rendering of the current scene and hence plays a crucial role in maximizing game's performance and visual quality.
Composite Transformations - 2-d and 3-d Transformations We can build complicated transformations as rotation regarding to an arbitrary point, mirror reflection about a line, a
What is the need of homogeneous coordinates? To perform more than one transformation at a time, use homogeneous coordinates or matrixes. They decrease unwanted calculations in
Education and training systems are making with three major objectives as: a) The learning objectives and purpose of the training. b) Assessment or testing of the students to
Define Computer graphics. Computer graphics remains one of the most popular and rapidly growing computer fields. Computer graphics may be explained as a pictorial representati
WHAT IS COMPUTER GRAPHICS?
cathode ray tube is an analog or digital device
Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface whi
Ellipse Generation Algorithm You know that a circle is symmetric in all the octants, while ellipse is symmetric with respect to four quadrants. Therefore, to draw an ellipse,
Types of Animation Systems - Computer Animation We have discussed above about the sequencing of animation is helpful in developing any animation. Such sequencing is more or le
Compression methods utilized for digital video can be categorized in three major groups: General reason compression techniques can be utilized for any type of data. Intr
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