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Clipping and 3D Primitives
This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objects not in the window frame to be plotted on a display device. This simple concept has far reaching consequences in computer animation and especially in video games which is a fast growing industry. Good clipping strategy is critically important for speeding up the rendering of the current scene and hence plays a crucial role in maximizing game's performance and visual quality.
CRT - Cathode Ray Tube Electron gun is used to send an electron beam aimed at a particular point on the screen. Deflection system is used to make the beam strike the screen
Important point about the De casteljeau algorithm 1) Bezier Curve: P (u) = ................ (1) Here B n,i (u) = n c i u i (1 - u) n-i ..
codes
QUESTION (a) Explain the steps involved in performing Image based processing. (b) Propose a mask using a 3X3 matrix, which would help in discovering discontinuities, and hen
why overstriking is harmful.justify
Suppose P be the point object along with the coordinate (x,y,z). We want to translate such object point to the new position as, P'(x',y',z') through the translation Vector as V=t x
example for desigining animation sequence
Difference of Gaussians In this project we will implement the difference of Gaussians (DoG) edge detector and learn its characteristics. Part A: Design and implement a proc
Seed fill algorithm A seed fill algorithm starts with a known initial interior point of the polygon and spreads out to determine other interior points to fill the given closed
Advantages of the z-buffer method: 1) The z-buffer method or algorithm is easy to apply and it needs no sorting of surface in a scene. 2) In z-buffer algorithm
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