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Clipping and 3D Primitives
This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objects not in the window frame to be plotted on a display device. This simple concept has far reaching consequences in computer animation and especially in video games which is a fast growing industry. Good clipping strategy is critically important for speeding up the rendering of the current scene and hence plays a crucial role in maximizing game's performance and visual quality.
types of attributes
Horizontal Retrace - Hardware Primitives Horizontal retrace refers to the time an electron beam takes to traverse a scan line.Vertical retrace means the time taken by the elect
QUESTION (a) Describe the following Mean Filters used as Noise Reduction filters: 1. Arithmetic Mean Filter. 2. Geometric Mean Filer. 3. Harmonic Mean Filter. You a
what is motion specification?
Advantages of GIF Files GIF is the most extensively supported graphics format upon the Web. GIFs of diagrammatic images appear better than JPEGs. GIF maintains inte
Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg
Types of Basic Tools Different types of basic tools for creating and editing multimedia components are: Drawing and Painting tools Image editing tools OCR softwar
Adobe Photoshop - Softwares for computer animation Whereas Adobe Photoshop is not a computer animation application, this is one of the top of the line graphics programs. This
What is Transformation? Transformation is the method of introducing changes in the shape size and orientation of the object using scaling rotation reflection shearing & transl
DV Encoder Type 1 : The video and audio streams are together interfaces by standard DV bit stream. Such format is fully supported through DirectShow which accepts this interleaved
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