Control a liner interpolation between original mesh, Mathematics

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Use your keyboard to control a linear interpolation between the original mesh and its planar target shape

a. Each vertex vi has its original 3D coordinates pi and 2D coordinates ui, its current position is xi = (1-t) pi+t ui

b. Use "-" and "+" to decrease/increase the value of t, which should be restricted to [0,1]

 

 


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