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computer animation
Note: This is to be noticed that computer animation can also be produced by changing camera parameters as its position, orientation and focal length, as well as changes in the light effects and the other parameters linked with illumination and rendering can generate computer animation also.
Before the advent of computer animation, each animation was done through hand that involved a huge amount of work. You may have a concept of the amount of work through considering as all second of animation film contains twenty-four frames or film. Subsequently, one can imagine the amount of work in creating still the shortest of animated films.
The RIA should consist of: i) A simple Graphical User Interface (GUI) constructed from a simple navigation system (comprising of around 5 key frames) making use of the Flash tim
identify a sphere along with a light source above it; hence its lower half will not be illuminated. In practice in a actual scene this lower half would be partially illuminated thr
Non-Zero Accelerations - Computer Animation This method of simulating the motion is fairly helpful introducing the realistic displays of speed changes, particularly at the sta
1. How does the resolution of a system influence graphic display? Ans. In a high resolution system the adjacent pixels are so near spaced such approximated line-pixels lie extr
Computations with Phong Shading Computations involved along with Phong Shading: i) Find out average unit normal vector at each polygon vertex. ii) Linearly interpol
Types of Basic Tools Different types of basic tools for creating and editing multimedia components are: Drawing and Painting tools Image editing tools OCR softwar
Electronic Encyclopedia : This is the application of multimedia for the creation of an encyclopedia along with millions of entries and hypertext cross references covering a br
Question 1: (a) Once a selection is made, what area of the image can be edited? (b) What is the purpose of saving selections? (c) How can you move a selection while you a
2-D and 3-D Transformations Previously, we have presented approaches for the generation of polygonal regions and lines. We identified that once the objects are produced, the v
what is horizontal retrce
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