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Basics of Animation - Computer animation
Historical and traditional methods for production of animation:
As we have studied the transformations linked in computer graphics although you might not have noticed that time that all transformations are associated to space and not to time. Now, lays the fundamental difference between graphics and Animation. The dissimilarity is that animation puts into graphics, the dimension of time that vastly raises the amount of information to be transmitted, therefore some methods are utilized to handle this huge information and such methods are termed as animation methods the figure 1 provides a broad explanation of methods of animation.
Figure: Methods of animation
Types of Formats It is significant to distinguish among a file format and a codec. Although most audio file formats support merely one audio codec, a file format may assist mul
Vecgen algorithm
1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0 Ans. For the generation of lines along with negative slopes as:
Sub Classes of Orthographic Projection There are three ordinary sub-classes of Orthographic (axonometric) projections as: 1) Isometric: The direction of projection makes
Cel Animation - Computer Animation Making an animation by using this method, all characters are drawn on a separate piece of transparent paper. Also a background is drawn on a
write digital differntial analyzers(DDA) Algorithm
QUESTION (a) Median filters do not cater for a dynamic range of pixels in a given area, S. Thus to ensure that no loss of image details occur in S, adaptive median filters coul
Distinguish between bitBlt and pixBlt? Raster functions that manipulate rectangular pixel arrays are usually referred to as raster ops. Moving a block of pixels from one locat
Translate a triangle and scale it in each coordinate direction Consider a triangle with vertices in 2D plane given by (0, 0), (1, 0) and (0,1) (called unit triangle). Translat
explain the registers used in video controller
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