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Basics of Animation - Computer animation
Historical and traditional methods for production of animation:
As we have studied the transformations linked in computer graphics although you might not have noticed that time that all transformations are associated to space and not to time. Now, lays the fundamental difference between graphics and Animation. The dissimilarity is that animation puts into graphics, the dimension of time that vastly raises the amount of information to be transmitted, therefore some methods are utilized to handle this huge information and such methods are termed as animation methods the figure 1 provides a broad explanation of methods of animation.
Figure: Methods of animation
Other File Formats BMP/DIB/RLE File Formats These are termed as device independent bitmap files. They exist in two various type formats: a) OS2 format and b) Windows
Magnify a triangle with vertices A = (1,1), B = (3,1) and C = (2,2) to twice its size in such a way that A remains in its original position. Answer: You need to apply scaling b
Types of Bitmap Images Bitmap images can include any number of colours but we distinguish among four main categories as: 1) Line-art: These are images that include
Mathematical description of an Oblique projection onto xy-plane In order to expand the transformation for the oblique projection, identify the Figure. This figure explains a
types of attributes
To reflect the ball off of the polyline, we need to re?ect it off of the segment that had the minimum thit. But the reflection computation depends only on t hit , n, P and v, so th
Reflection about a Line - 2-D and 3-D Transformations Reflection is a transformation that produces the mirror image of an object. Since we discussed that the mirror reflection
xy-Shear about the Origin - 2-d and 3-d transformations Suppose an object point P(x,y) be moved to P'(x',y') as a outcome of shear transformation in both x- and y-directions a
Question 1: (a) How can you select and manipulate individual objects in a group? (b) How do you resize an object? Explain how you determine the point from which the object r
Projections When all display devices are 2D, you need to devise methods that give a realistic view of a 3D scene onto 2D display. With more and more devices coming in the marke
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