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Basics of Animation - Computer animation
Historical and traditional methods for production of animation:
As we have studied the transformations linked in computer graphics although you might not have noticed that time that all transformations are associated to space and not to time. Now, lays the fundamental difference between graphics and Animation. The dissimilarity is that animation puts into graphics, the dimension of time that vastly raises the amount of information to be transmitted, therefore some methods are utilized to handle this huge information and such methods are termed as animation methods the figure 1 provides a broad explanation of methods of animation.
Figure: Methods of animation
Axis of Rotation - Construction of a solid with a translational sweep Figure: (a) Figure (b)
Simulation: There are several things, places and events people cannot witness in first person. There are a lot of causes for this. Several may happen too rapidly, several may be t
Sequence of Steps to Generate a Full Animation The sequence of steps to generate a full animation would be as given below: 1) Improve a script or story for the animation.
QUESTION A trainee designer, Susan, joins your place of work. During a workshop, you are asked to present on printing procedures and agencies in Mauritius. Susan asks you what
Remote Sensing Packages: generally utilized software illustration is-" ERDAS" Characteristics: I.Best suitable for satellite imagery system. II. ERDAS uses geo-spatial in
Question 1 Discuss the overview of multimedia networks Question 2 Discuss the types of synchronization in multimedia system >> Basic synchronization issues Content R
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Phong Model or Phong Specular Reflection Model It is an empirical model that is not based on physics, although physical observation. Phong observed here for extremely shiny su
Basic Transformations - 2-d and 3-d Transformations Consider the xy-coordinate system upon a plane. An object or Obj in a plane can be identified as a set of points. All objec
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