Application of sutherland hodgman polygon clipping, Computer Graphics

Assignment Help:

For good understanding of the application of the rules specified above see the following figure, where the shaded region demonstrates the clipped polygon.

801_Application of Sutherland Hodgman Polygon Clipping.png

Figure: Sutherland-Hodgman Polygon Clipping

Pseudo code for Sutherland - Hodgman Algorithm

Define variables

In VertexArray is the array of input polygon vertices

outVerteArray is the array of output polygon vertices

Nin is the number of entries in inVertexArray

Nout is the number of entries in outVertexArray

n is the number of edges of the clip polygon

ClipEdge[x] is the xth edge of clip polygon defined by a pair of vertices

s, p are the start and end point respectively of current polygon edge

i is the intersection point with a clip boundary

j is the vertex loop counter

Define Functions

AddNewVertex(newVertex, Nout, outVertexArray)

: Adds newVertex to outVertexArray and then updates Nout

InsideTest(testVertex, clipEdge[x])

: Checks whether the vertex lies inside the clip edge or not;

  retures         TRUE is inside else returns FALSE

Intersect (first, second, clipEdge[x])

: Clip polygon edge (first, second) against clipEdge[x], outputs the intersection point

{                                        :  begin main

x = 1

while (x ≤ n)                     : Loop through all the n clip edges

{

Nout = 0                            : Flush the outVertexArray

s = inVertexArray[Nin] : Start with the last vertex in inVertexArray

for j = 1 to Nin do             : Loop through Nin number of polygon vertices (edges)

{

p = inVertexArrray[j]

if InsideTest(p, clipEdge[x] = = TRUE then                     : Case A

and D

if InsideTest(s, clipEdge[x] = = TRUE then

AddNewVertex(p, Nout, outVertexArray)                        : Case A

else

i = Intersect(s, p, clipEdge[x])                           :  Case D

AddNewVertex(i, Nout, outVertexArray)

AddNewVertex(p, Nout, outVertexArray)

end if

else      :  i.e. if InsideTest(p, clipEdge[x] = = FALSE

(Cases 2 and 3)

if InsideTest(s, clipEdge[x]) = =TRUE then                     : Case B

{

 Intersect(s, p, clipEdge[x])

AddNewVertex(i, Nout, outVertexArray)

end if                                        : No action for case C

 

s = p                                         : Advance to next pair of vertices j = j + 1

end if                                         :  end {for}

}

x = x + 1                                     : Proceed to the next ClipEdge[x +1]

Nin = Nout

inVertexArray = outVertexArray            :  The output vertex array for the current clip edge becomes the input vertex array for the next clip edge

}                                        : end while

}                                        : end main


Related Discussions:- Application of sutherland hodgman polygon clipping

Image processing, Image Processing New digital technology has made this...

Image Processing New digital technology has made this possible for the manipulation of multi- dimensional signals along with systems which range from easy digital circuits to

Multimedia-applications for computer animation, Multimedia: it is the use ...

Multimedia: it is the use of different media to present a specific subject. This representation itself is a multimedia presentation implies; it brings together text and graphics.

Explain three dimensional transformations, Explain Three Dimensional Transf...

Explain Three Dimensional Transformations A 3D geometric transformation is utilized extensively in object modelling and rendering. 2D transformations are naturally extended to

Raster & Vector display, what is refresh buffer/ identify the content and o...

what is refresh buffer/ identify the content and organisation of the refresh buffer for the case of raster display and vector display.

Intensity of colours - raster graphics and clipping, Similarly we can contr...

Similarly we can control the intensity of colours We contain more bit planes for all colour say three bit planes for R, 3 for G and 3 for B here all bit plane of size mxn, hen

What are spot colours, Question 1: Name at least four file formats an...

Question 1: Name at least four file formats and explain in detail what they mean and how they are use? Question 2: What are "Process Colours"? Answer in a single para

Seed fill algorithm - output primitives, Seed fill algorithm A seed fil...

Seed fill algorithm A seed fill algorithm starts with a known initial interior point of the polygon and spreads out to determine other interior points to fill the given closed

Image space -approaches for visible surface determination, Image Space Appr...

Image Space Approach -Approaches for visible surface determination The initial approach as image-space, determines that of n objects in the scene is visible at every pixel in

Phong shading or normal vector interpolation shading, Phong shading OR Norm...

Phong shading OR Normal Vector Interpolation Shading In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon

Accessories, Accessories : A Screen Grabber is a necessary accessory. Bitm...

Accessories : A Screen Grabber is a necessary accessory. Bitmap images are so common in multimedia, that it is important to have a tool for grabbing all or part of the screen disp

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd