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Light Sources - polygon rendering and ray tracing methods
Light Sources are key parts in any ray traced scene, since without them; there would be no rays to trace. Light sources are as objects that may be placed at arbitrary positions in the scene, although in addition to the position a light source has some intensity related with it that describes the brightness and color of the light. At any rate, lighting is identified by many to be one of the most significant factors in a ray traced image. This is the location and intensity of light source which give liveliness to an image, a picture flooded along with extreme light might lose any sense of mystery you preferred it to have, while an image as is very dark will not demonstrate enough detail to maintain its viewers interested.
Global illumination model -polygon rendering This illumination model adds to the local model the light which is reflected from the other surfaces to the current surface. This
Problem: (a) Distinguish between mono and stereo sound? (b) Calculate the size of a 5 minutes mono sound file of CD quality and with a 16 -bit rate. (c) With reference
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1. Compare Bresenham line generation with Digital Differential Analyzer line generation. Ans. Bresenham line generation algorithm is better than Digital Differential Analyze
why do video characters look better today
WHAT IS COMPUTER GRAPHICS?
Figure uses three dashed arcs and one small circle. Dashed line or arc is a style attribute that can be attached with a line or a curve. In OpenGL you can use the line stipple func
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Reflection and Types of Reflection Reflection and its types: Reflection: this is the phenomenon of bouncing back of light; such phenomenon obeys laws of Reflec
What are the components of an electron gun.
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