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Object Oriented Tools: In such authoring systems, multimedia components and events turn into objects that live in hierarchical order of parent and child relations. Messages are passed amongst these objects, ordering them to do things as per to the properties or modifiers allocated to them. In this manner, for illustration, Jack may be programmed to wash dishes every Friday evening and does thus when he finds the message from his wife. Objects classically take care of themselves. Send them a message and they perform their thing without external programming and procedures. Object-oriented tools are particularly helpful for games, which contain many components with many "personality".
Midpoint Circle Generation Algorithm Just as a line drawing algorithm approximates infinite number of points on a line segment by only a finite number of pixels, a circle dra
2D Clipping Algorithms Clipping is an operation that eliminates invisible objects from the view window. To understand clipping, recall that when we take a snapshot of a scene,
QUESTION (a) Give some ways you can change the magnification of a document? (b) Give three ways to display a panel? (c) Identify the differences between Selection tool an
What is orthographic oblique projection? When the direction of the projection is not normal (not perpendicular) to the view plane then the projection is called as oblique proj
Illustration of a Clipping window ABCD is placed as follows: A (100, 10), B (160, 10, C (160, 40), D (100, 40) By using Sutherland-Cohen clipping algorithm determine the vis
Printing Press discovered in 16th century: Books provided more role models & multiple perspectives. Exposure to books demanded that learners employ critical thinking to r
Modelling and Rendering a surface Common practice in modelling and rendering a surface is to approximate it by a polygonal surface. By a polygonal surface we mean a surface whi
Ray Casting -polygon rendering and ray tracing methods It is a method wherein the surfaces of objects visible to the camera are determined by throwing or say casting rays of
Question 1: (a) Explain the term ‘logo' with the use of an example. (b) Explain in detail what three basic questions you need to ask yourself before creating a logo. (c) You
name some of the standard motion in key frames
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