2d clipping algorithms - clipping and 3d primitives, Computer Graphics

Assignment Help:

2D Clipping Algorithms

Clipping is an operation that eliminates invisible objects from the view window.  To understand clipping, recall that when we take a snapshot of a scene, we adjust our aperture and focus to bring only desirable objects within the window and the final shot is taken once the window contains only those objects within the frame.  From the point of view of mathematics, the problem of clipping looks simple.  All that we have to do is to find out the extremities of the object and check their intersection with the window.  This however is a critical problem from the point of view of processing in computer.  In gaming industry especially, when animation at a high speed has to be shown, time complexity of these clipping methods are crucial.  You will observe that due to this reasons in most of the clipping algorithms, intersection calculations are avoided as far as possible.  The basic idea behind these algorithms is to maximize the performance and efficiency by deciding the visibility/partial visibility/invisibility of an object using the minimum number of intersection calculations.  In this section you will study clipping algorithms for the following primitive objects

  • Point
  • Line
  • Area
  • Curve
  • Text

Related Discussions:- 2d clipping algorithms - clipping and 3d primitives

Ray tracing algorithm - recursive, Ray Tracing Algorithm - Recursive ...

Ray Tracing Algorithm - Recursive Frequently, the basic ray tracing algorithm is termed as a "recursive" acquiring an outcome wherein a given process repeats itself an arbitr

Introduction of curves and surfaces, Introduction of Curves and Surfaces ...

Introduction of Curves and Surfaces This section has covered the methods of generating polygons, closed and curves surfaces. Under those methods we have discussed different ty

Describe the elements of design pattern, Question: (a) Using suitable ...

Question: (a) Using suitable examples, explain the following basic principles of design: (i) Proximity (ii) Repetition (iii) Contrast (iv) Alignment. (b) Color h

Application of computer aided design, Application of Computer Aided Design ...

Application of Computer Aided Design There are several CAD software applications. Several of them along with their respective vendors are listed here: CAD Applications

Clipping and 3d primitives, Clipping and 3D Primitives This unit introd...

Clipping and 3D Primitives This unit introduces you to three important concepts of Computer Graphics. After that discusses the concept of clipping, which means removal of objec

Explain what the term blocking means in animation, Question 1: (a) Exp...

Question 1: (a) Explain what are Final Gathering and Global Illumination and state why you would use those features when you render in MAYA. (b) List clearly the steps in

Designing human Computer interface, I have an assignment to do & it''s due ...

I have an assignment to do & it''s due on Wednesday !

Digital signal processing system for an analog signal, QUESTION (a) Dra...

QUESTION (a) Draw and explain the block diagram of a Digital Signal Processing System for an analog signal. (b) Draw the pictorial representation of the signals at each leve

Polygon -rendering methods, Polygon -Rendering Methods Now we will see...

Polygon -Rendering Methods Now we will see the application of an illumination model to execute the rendering of standard graphics objects that are formed along with polygonal

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd