2d clipping algorithms - clipping and 3d primitives, Computer Graphics

Assignment Help:

2D Clipping Algorithms

Clipping is an operation that eliminates invisible objects from the view window.  To understand clipping, recall that when we take a snapshot of a scene, we adjust our aperture and focus to bring only desirable objects within the window and the final shot is taken once the window contains only those objects within the frame.  From the point of view of mathematics, the problem of clipping looks simple.  All that we have to do is to find out the extremities of the object and check their intersection with the window.  This however is a critical problem from the point of view of processing in computer.  In gaming industry especially, when animation at a high speed has to be shown, time complexity of these clipping methods are crucial.  You will observe that due to this reasons in most of the clipping algorithms, intersection calculations are avoided as far as possible.  The basic idea behind these algorithms is to maximize the performance and efficiency by deciding the visibility/partial visibility/invisibility of an object using the minimum number of intersection calculations.  In this section you will study clipping algorithms for the following primitive objects

  • Point
  • Line
  • Area
  • Curve
  • Text

Related Discussions:- 2d clipping algorithms - clipping and 3d primitives

Implement the boundary fill and flood fill algorithm, 1. Implement the boun...

1. Implement the boundary fill algorithm and flood fill algorithm in C-language and use your code to fill two different types of closed areas such as  i)  A Circle ii)  A sel

Distinguish between bitblt and pixblt, Distinguish between bitBlt and pixBl...

Distinguish between bitBlt and pixBlt?  Raster functions that manipulate rectangular pixel arrays are usually referred to as raster ops. Moving a block of pixels from one locat

Write a c-code which generates a font interactively, Write a C-code which g...

Write a C-code which generates a font interactively.This means after every n mouse clicks, a Bezier curve is generated and then the terminal point of the last drawn Bezier curve is

Output primitives and geometric transformations, Output Primitives and Geom...

Output Primitives and Geometric Transformations You learnt how some basic geometric objects such as line segments, circles, ellipses and other curves are processed for plotting

Matlab, need help in coding

need help in coding

Stochastic animation - computer animation, Stochastic Animation - Computer ...

Stochastic Animation - Computer Animation This utilizes stochastic processes that are a stochastic process can be identified as a random function. Such randomness could be in

Midpoint circle algorithm for scan converting a circle, Explain Bresenham s...

Explain Bresenham s circle drawing algorithm,  OR   Explain midpoint circle algorithm for scan converting a circle. Midpoint Circle Algorithm   1. Input radius r and circle

Linking, Linking: A hypermedia system and also information in general cont...

Linking: A hypermedia system and also information in general contains different types of relationships among various information parts. Illustrations of typical relationships comp

Orientation dependence - modeling and rendering, Orientation Dependence - M...

Orientation Dependence - Modeling and Rendering The outcomes of interpolated-shading models are dependent of the projected polygon's orientation. Because values are interpolat

Introduction of viewing transformations, Introduction of Viewing  Transfor...

Introduction of Viewing  Transformations Projection is fundamentally a transformation or mapping of 3D objects upon 2D screen. Projection is mostly categorised in Para

Write Your Message!

Captcha
Free Assignment Quote

Assured A++ Grade

Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!

All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd