Already have an account? Get multiple benefits of using own account!
Login in your account..!
Remember me
Don't have an account? Create your account in less than a minutes,
Forgot password? how can I recover my password now!
Enter right registered email to receive password!
2D Clipping Algorithms
Clipping is an operation that eliminates invisible objects from the view window. To understand clipping, recall that when we take a snapshot of a scene, we adjust our aperture and focus to bring only desirable objects within the window and the final shot is taken once the window contains only those objects within the frame. From the point of view of mathematics, the problem of clipping looks simple. All that we have to do is to find out the extremities of the object and check their intersection with the window. This however is a critical problem from the point of view of processing in computer. In gaming industry especially, when animation at a high speed has to be shown, time complexity of these clipping methods are crucial. You will observe that due to this reasons in most of the clipping algorithms, intersection calculations are avoided as far as possible. The basic idea behind these algorithms is to maximize the performance and efficiency by deciding the visibility/partial visibility/invisibility of an object using the minimum number of intersection calculations. In this section you will study clipping algorithms for the following primitive objects
Normal 0 false false false EN-US X-NONE X-NONE
Analise floodfill algirithm & boundryfillalgorithim
Problem: a. Provide examples of classification of print finishing processes. b. In advertising, what do you meant by creative strategies? c. Creative strategies are div
refreh buffer
Rotation about z-axis - Transformation for 3-d rotation Rotation about z-axis is explained by the xy-plane. Suppose a 3-D point P(x,y,z) be rotated to P'(x',y',z') along with
I am trying to do a project by matlab. which is related to computer vision. the name of project is (texture synthesis and image quilting), which is inspire from this paper (Efros a
why overstriking is harmful.justify
Horizontal Retrace - Hardware Primitives Horizontal retrace refers to the time an electron beam takes to traverse a scan line.Vertical retrace means the time taken by the elect
Transformation for 3-D Rotation Rotation in 3-dimensions is considerably more complicated then rotation in 2-dimensions. In 2-Dimentional, a rotation is prescribed via an angl
3d clipping
Get guaranteed satisfaction & time on delivery in every assignment order you paid with us! We ensure premium quality solution document along with free turntin report!
whatsapp: +91-977-207-8620
Phone: +91-977-207-8620
Email: [email protected]
All rights reserved! Copyrights ©2019-2020 ExpertsMind IT Educational Pvt Ltd