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Principles of Game Design - Game Design Essay
Choose a game design professional or theorist not featured as a speaker within this class. Use their ideas as the basis for an argumentative essay on ONE of the following topics:
Within each topic you have freedom to explore/interpret each subject, but don't stray too far from the core topic.
Your paper should frequently reference as many of our guest speakers as possible, comparing and contrasting their philosophies with those of your subject.
Information on Sources -
Your paper requires citation from primary sources. Scholarly articles are one of several acceptable sources.
Game Design/Enthusiast magazines such as Gamasutra.com, The Escapist, Polygon, GameSpot and so on are acceptable sources. You can often find news items and interviews with designers at these magazines. Occasionally you may even find articles written by game designers.
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Student has given some speaker notes on 5 topics relating to game world. I have used the information from the speaker notes to write on the topic "what makes an effective game world". I have argued with 5 points. At the end, I have also added important elements that should be avoided too.
Hello Projects Team, how do I send you guys Speakers powerpoint. Speakrers#1 25683418_1Functional Useful Fun W2017.pdf Speakrers#2 25683443_1Al Donato Toronto Indie Game Scene.pdf Speakrers#3 25683486_1Jason MacIsaac Player Centric Design.pdf Speakrers#3 25683424_1Accidental Sexism Talk NEW Sept 2017.pdf Speakrers#5 25683411_1Stephan Tanguay - Virtual Intent.pdf use these to support the eassy
Subject: Computer Networking. No Of Pages/Words: 1300. I can send you guys the Speakrers powerpoint. Paper Requirements: The paper is 1500 words, not counting headings and sourcing. This is an individual paper. No groups. The paper must be properly sourced using APA standards. Electronic submission only to the appropriate Dropbox folder. Your paper should be a Microsoft Word .doc or .PDF file. No other format is accepted.
PAPER--CONTENT - Excellent [10] Consistently does the following: Clearly explains and defends argument, Provides at least three well-supported points in defense of argument, Directly references three or more speakers. PAPER--SOURCING - Excellent [5] Consistently does the following: At least four quality sources-academic papers, magazine articles, Sourcing format is perfect, Major points are thoroughly sourced. GRAMMAR AND SPELLING - Excellent[5] Consistently does the following: Spelling/grammar/sentence structure mistakes, Language always clear.
Your paper requires citation from primary sources. Scholarly articles are one of several acceptable sources. Game Design/Enthusiast magazines such as Gamasutra.com, The Escapist, Polygon, GameSpot and so on are acceptable sources. You can often find news items and interviews with designers at these magazines. Occasionally you may even find articles written by game designers. Video/Text Blogs: These are acceptable, provided the information is not hearsay. For example, if a designer or critic is speaking directly, that is acceptable. Someone who is quoting something someone allegedly said is not acceptible. Be sure to verify that you know who is really speaking! Game Reviews: If you want to cite game reviews to demonstrate the response to a game, this is acceptable. The critic, however, should be mainstream. Be sure to format using APA standards.
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