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Phong shading OR Normal Vector Interpolation Shading
In Gouraud shading we were doing direct interpolation of intensities although a more exact method for rendering a polygon surface is to interpolate normal vectors and then apply illumination model to all surface. This perfect method was specified by Phong and this leads to Phong shading at Normal vector interpolation shading.
Write short notes on active and passive transformations? In the active transformation the points x and x represent different coordinates of the similar coordinate system. Here
Question: (a) Write a short note on the dot syntax as used in actionScript. (b) A data type describes the kind of information a variable or ActionScript element can hold.
Basics of Animation - Computer animation Historical and traditional methods for production of animation: As we have studied the transformations linked in computer graphics
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Polygonal Meshes - Clipping and 3D Primitives Apart from polygonal surfaces, polygonal meshes are also used extensively in 3D geometric modelling.A mesh is essentially a polyg
Gourand shading and Phong shading a. Gourand shading OR Intensity interpolation scheme We will discuss such scheme in further section of Gourand shading OR Intensity in
normal vector
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Can you tell which main components (hardware and software) are needed for computer graphics? Besides the computer, some special devices and software may be needed especially fo
explain vecgen line drawing algorithm
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