Parallel source and distributed light source, Computer Graphics

Parallel source and Distributed light source

a) Parallel source: this is to be noted that while point source is at an infinite distance then light rays are parallel and function as parallel source as demonstrated in figure 2, the parallel source is source b.

b) Distributed light source: this source models nearby sources as the long fluorescent light are modeled in category of distributed light source. Currently all light rays originate at a finite region in space. Demonstrated in Figure 2, the source c is a distributed light source.

Note: When a light is incident on an opaque surface, part of it is reflected and part of it is absorbed. The amount of incident light reflected through a surface depends on the category of material as shiny material reflects extreme of the incident light and dull surfaces absorb more of the incident light. Hence, from the reflected amount of light we can infer many properties of the surface beneath exposure.

Posted Date: 4/5/2013 2:12:54 AM | Location : United States







Related Discussions:- Parallel source and distributed light source, Assignment Help, Ask Question on Parallel source and distributed light source, Get Answer, Expert's Help, Parallel source and distributed light source Discussions

Write discussion on Parallel source and distributed light source
Your posts are moderated
Related Questions
Explain depth buffer method

1. Design a bitmap for the English vowels A, E, I, O, U for two different sizes and then implement the bitmaps to plot these vowels on the display. Keep in mind that baseline of al

Animator Studio and Elastic Reality - Computer Animation Animator Studio It is a cell animation program from AutoDesk. Its predecessor was Animator Pro for PC DOS. Anima

What do you mean by scan conversion?  A main task of the display processor is digitizing a picture definition given in an application program into a set of pixel-intensity valu

Explain Various techniques of Character Generation Algorithm?

Question : (a) What do you meant by "solo a layer " in Adobe After Effects. Explain briefly how would you perform it. (b) Briefly explain the importance of an adjustment lay

Question: (a) Write a short note on the dot syntax as used in actionScript. (b) A data type describes the kind of information a variable or ActionScript element can hold.

Background Texturing is like wallpapering; you are pasting an image onto the OpenGL Quad primitive.  Recall that GL_QUAD is specified by four vertices.  An image, or a texture,


Non-Zero Accelerations - Computer Animation This method of simulating the motion is fairly helpful introducing the realistic displays of speed changes, particularly at the sta