Object space - approaches for visible surface determination, Computer Graphics

Object Space - approaches for visible surface determination

The second approach as object-space that compares all objects directly along with each other inside the scene definition and removes those objects or portion of objects which are not visible. In terms of pseudo-code, we comprise:

    for (each object in the world) 

        {

            determine those parts of the object whose view is unobstructed (not blocked)

by other

             parts of it or any other object;

             draw those parts in the appropriate color;

         }

This approach compares all of the n objects to itself and to another objects, and discarding unseen portions. Hence, the computational effort is proportional to n2.

Posted Date: 4/4/2013 6:43:42 AM | Location : United States







Related Discussions:- Object space - approaches for visible surface determination, Assignment Help, Ask Question on Object space - approaches for visible surface determination, Get Answer, Expert's Help, Object space - approaches for visible surface determination Discussions

Write discussion on Object space - approaches for visible surface determination
Your posts are moderated
Related Questions
2. Describe how the Bresenham rasterisation algorithm is advantageous when compared to any other existing method.

Explain the working of Animators Animators want to create a human image that moves and interacts with its background in such a way that viewers can't tell if a specific scene i


what is physx.?

1. Modify the DDA algorithm for negative sloped lines; discuss both the cases i.e., slope > 1 and 0   Ans. For the generation of lines along with negative slopes as:

applications of visualization

Write a C-code for an interactive program which allows a user to draw a polygon object in a window and then gives various choices of geometric transformations on the polygon.  Once

Key Frames -Traditional Animation Techniques The senior artists go and draw the main frames of the animation, after a storyboard has been laid out. These main frames are frame

Advantages of the z-buffer method:              1) The z-buffer method or algorithm is easy to apply and it needs no sorting of surface in a scene. 2) In z-buffer algorithm