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2D Shape Primitives
You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input on graphics workstations and also study some of the basic algorithms that help create graphics output primitives. By graphics output primitives we mean the basic building blocks that are required to represent and model a real life object. For example, a four-leg table can be modelled using a few rectangular shapes and some curved 3D shapes (if required). Hence an output primitive is a simple geometric object that can be easily constructed and for which nice constructive algorithms exist. Some of the simpler shapes are lines, circles, ellipses, etc.
Write a code to continuously rotate a square about a pivot point. #include static GLfloat rotat=0.0; void init(void); void display(void); void reshape(int w
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what is zooming and panning in computer graph please explan??
Scan Conversion of Line with the slope (0 Currently the pixel positions beside the line path are determined through sampling at Unit x intervals that is, starting from the fi
Ask question #Minimum how can we use stroke method method for character generation? 100 words accepted#
What is start bust method?
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Common Principles of Ray Tracing Based upon the nature or attributes of the surface given by the user, the subsequent effects are implemented, as per to rules of optics: a
What is homogeneous coordinate? Discuss the composite transformation matrix for two successive translations and scaling. In design and picture formation process, many times
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