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2D Shape Primitives
You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input on graphics workstations and also study some of the basic algorithms that help create graphics output primitives. By graphics output primitives we mean the basic building blocks that are required to represent and model a real life object. For example, a four-leg table can be modelled using a few rectangular shapes and some curved 3D shapes (if required). Hence an output primitive is a simple geometric object that can be easily constructed and for which nice constructive algorithms exist. Some of the simpler shapes are lines, circles, ellipses, etc.
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Write a simple C-code to generate a circular arc between two angle values. Use this to draw Figure.
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what the types of character generation
Ray Tracing - Polygon Rendering and Ray Tracing Methods Basically Ray tracing is an exercise that is performed to attain the realism in a scene. In easy way Ray Tracing is a w
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