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2D Shape Primitives
You have already learnt to plot a point or a pixel on any display device. In this unit, we shall introduce you to various devices available for data input on graphics workstations and also study some of the basic algorithms that help create graphics output primitives. By graphics output primitives we mean the basic building blocks that are required to represent and model a real life object. For example, a four-leg table can be modelled using a few rectangular shapes and some curved 3D shapes (if required). Hence an output primitive is a simple geometric object that can be easily constructed and for which nice constructive algorithms exist. Some of the simpler shapes are lines, circles, ellipses, etc.
Assumptions for Area Subdivision Method a) ¾ Plane of projection is z=0 plane b) ¾ Orthographic parallel projections c) ¾ Direction of projection as d= (0,0,-1) d
What is Multimedia: People only remember 20 percent of what they see and 30 percent of what they hear. But they keep in mind 50 percent of what they see and hear and as much as 80
Can you list at least three important applications of computer graphics? There are lots of interesting applications of computer graphics. Three common applications are compute
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Objectives of Viewing transformation After going through this section, you should be capable to: - Explain the projection; - Classify different types of Perspective and
how can I draw a flower.
Variation of Intensity - Modeling and Rendering According to the phong model the variation of Intensity (I) along with α (since I α cos n α) is: i) for shiny surface (
Explain depth buffer method
Define B-Spline curve? A B-Spline curve is a set of piecewise (usually cubic) polynomial segments that pass close to a set of control points. Though the curve does not pass by
Suppose here, one allows 256 depth value levels to be employed. Approximately how much memory would a 512x512 pixel display necessitate to store z-buffer? Solution : A system w
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